Prevent Slime Islands from Generating in Worldspawn Radius
wendall911 opened this issue ยท 3 comments
Minecraft Version
1.18.2
Forge Version
40.1.0
Mantle Version
1.9
Tinkers' Construct Version
3.5.0
Problem description
While testing writing TCon addons, I had a couple instances where the slime island is generated over the worldspawn. This causes a somewhat hilarious situation where the user spawns on a island high in the sky. I've had this happen twice over maybe 50 different seeds.
Suggested solution
Possibly not generate islands if in the random spawn radius of the worldspawn.
Alternatives considered
Just leave it? It is kinda funny when it happens. Takes a few falling deaths before finally getting spawned on the ground. I'm not sure if this is a major issue, but just something to ponder fixing.
Additional context
No response
Searched for existing enhancement?
Used the search bar, Checked the FAQ
I'm working on my addons for TCon in preparation for 1.18.2. This was also an issue with 1.18.1, but thought I would report it. I have been building and testing early for whenever things get released. Not in any rush, just wanted to make sure I'm updating code.
There is no 1.18.2 release. Are you actually playing on 1.18.1 or are you using unofficial builds?
Going to close this as I currently do not have any desire to implement this. Slime islands are simply a structure registered with the vanilla structure system, which does not support suppressing around spawn. The only other method I have to do such suppression can lead to false positives with the locate command.