Scorching and Cooling do many times more damage than they say they do.
weirdo001 opened this issue ยท 2 comments
Minecraft Version
1.18.2
Forge Version
40.1.20
Mantle Version
1.9.20
Tinkers' Construct Version
3.5.0.17
Describe your issue
The scorching and cooling traits appear to be far more powerful than they say they should be. For example, a cleaver made completely out of scorched brick with an emerald on says it does 15 bonus damage to burning enemies. However, when I tested it on a target dummy from the MmmMmmMmmMmm mod that was decked out in full netherite armor, after lighting it on fire, the cleaver did 71.94 damage without crit. On a crit, it did 107.9. I don't know how to make a target dummy immune to fire, but I tested a cooling V rose gold cleaver with emerald on a wither skeleton with 100 health and it instantly killed it on a crit. I am sure that this is not simply the base damage of the cleaver, as when I hit the dummy without fulfilling the conditional damage requirements, both cleavers did less than 3 damage. The only tests I have done were using cleavers, no other weapons. If this amount of damage is intentional, then I seriously suggest lowering it, as this is way overpowered.
Crash Report
No response
Other mods
- Optifine
- MmmMmmMmmMmm (target dummy mod)
Tried reproducing with just Tinkers?
Yes
Performance Enchancers
Optifine
Searched for known issues?
Searched open issues, Searched closed issues, Checked the FAQ
Already fixed by 74ec777. Will be in the next release, just need to get some language fixes.
Guess it was reported on discord as I do not see a ticket, reminder to discord people to make bug reports like this one.