Tinkers Construct

Tinkers Construct

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Black and purple textures ONLY on modifiers. 1.18.2 - Forge

aaronjr411 opened this issue ยท 16 comments

commented

Minecraft Version

1.18.2

Forge Version

40.2.1

Mantle Version

1.9.43

Tinkers' Construct Version

3.6.3.111

Describe your issue

the mod works fine, but seems to have some kind of issue with the DynamicTextureLoader, causes only the modifier items to be a black and purple missing texture icon. inside the debug log, there are hundreds of lines talking about this DTL, renderers, etc.
after turning on the Log Texture errors setting on the TMOL.

eg.:
[07Mar2023 09:37:22.840] [Render thread/DEBUG] [slimeknights.tconstruct.library.client.model.DynamicTextureLoader/]: Skipping loading texture 'tconstruct:item/tool/cleaver/head_tconstruct_skyslime' as it does not exist in the resource pack
[07Mar2023 09:37:22.840] [Render thread/DEBUG] [slimeknights.tconstruct.library.client.model.DynamicTextureLoader/]: Skipping loading texture 'tconstruct:item/tool/cleaver/head_tconstruct_leather' as it does not exist in the resource pack
[07Mar2023 09:37:23.181] [Render thread/DEBUG] [slimeknights.tconstruct.library.client.model.DynamicTextureLoader/]: Skipping loading texture 'tconstruct:item/tool/armor/plate/shield_modifiers/tconstruct_bane_of_sssss' as it does not exist in the resource pack
[07Mar2023 09:37:28.043] [Render thread/DEBUG] [slimeknights.tconstruct.library.client.model.DynamicTextureLoader/]: Skipping loading texture 'tconstruct:item/tool/armor/travelers/goggle_modifiers/tconstruct_hydraulic' as it does not exist in the resource pack

i have tested slowly removing mods one at a time, with a full modlist of mine at 92, this is quite tedious. i have tried only using the shortened list of mods (see modlist section) which fixed it temporarily. only change there was removing all the other mods, no changes to the resource packs or shaders.

###Update
the perpetrator of the black and purple in this case is having both tinkers and the Supplementaries mod both installed. the supplementaries mod causes some sort of issue with the resource packs and the textures, only affecting tinkers for some reason. Supplementaries adds a resource pack of its own for its mod data

debug log for Tconstruct Ticket.log

Crash Report

https://pastebin.com/6mtFahn1 (not sure if relevant, but crashes are happening from using F3 + T[reloading textures])

Other mods

https://imgur.com/a/RUbTF0I -- Full Modlist

shortened list for relevance(tested with only these mods and the problem reverts and the textures return, but they return to purple and black after a few reloads)
-BSL Shaders
-Unity Dark mode 1.18.2 Resource pack
-Just Enough Items (JEI)

Tried reproducing with just Tinkers?

Yes

Performance Enchancers

Rubidium + Oculus

Searched for known issues?

Checked pinned issues, Searched open issues, Searched closed issues, Checked the FAQ

commented

I am going to go ahead and close this issue as the workaround has seemed stable enough for now, and 1.19.3 introduces a new atlas system that will entirely remove the need for the problematic code.

commented

Do not use optifine, there are better alternatives such as rubidium + oculus. Bug reports with optifine are invalid. Reproduce without optifine ever being installed in an instance.

commented

alright bet ill reproduce without optifine. im telling you its the resource pack and the DynamicTextureRenderer

commented

image

reproduced with the supplementaries mod and NO OPTIFINE. as you can see the shaders arent there. and here are the video settings with no optifine
image

it is definitely the supplementaries mod and the way it adds a resource pack for its data:
image

the hierarchy doesnt make a difference

commented

I still don't believe this is anything we can fix, they are specifically skipping loading our files as it's not specifically in their texture pack. This will be re-opened for the mean time, but the as I mentioned the log file shows them skipping our textures.
Next time don't mention optifine if it's irrelevant. And still don't use it because there are better alternatives.

commented

i didnt know if optifine was or wasnt relevant.

seems like poor support if completely invalidating tickets based on it having optifine, i understand the whole closed source, no support. but it very well may be fixable. just saying.

this is an issue with the DTL and Forge with the way it loads resource packs, i wonder if this can be reproduced with other resource packs. ill certainly update this ticket with any sort of findings like that.

commented

While this belongs more on the discord. Optifine has been shown repteadly to affect everything it shouldn't. Any report with it is invalidated because it can affect worldgen, structures, textures, they rewrite entire apis, corrupt configs, worlds, and everything else. It is entirely justified for a "mod" that can do all of that and has shown too countless times even in this tracker, to instantly close something we genuinely can't fix. If you'd like to continue this discussion of how bad optifine is join the discord discord.gg/njGrvuh

commented

im not defending optifine whatsoever. just trying to help this issue. ive looked all over for some kind of relevant issue or fix before opting to making a ticket, to no avail.

i shall switch to rubidium, i only use optifine because this my first time back on MC after several years, im just old fashioned with my mods, gotta catch up with the new

thanks for the help friend :)

commented

Optifine is not supported. Duplicate of #4316

commented

update. the problem mod seems to be the Supplementaries mod(https://beta.curseforge.com/minecraft/mc-mods/supplementaries), it uses a resource pack for its data, causes some kind of issue, it is NOT an optifine issue.

commented

i had this same issue, with the adition that all weapons looked white

Solution (at least for me):

make sure minecraft is the resource pack on top of the enabled list
image

commented

If your tools are white, you have performance mods breaking it like rubidium. Changing resource pack order reloaded it

commented

Took a quick look into this issue, appears it could be a race condition as our logic is supposed to run before the model loader initializes, but technically due to how resource loaders work that is not guaranteed. There is a hacky fix I can apply to guarantee it runs first (had a similar issue with some other texture loaders before), so will look into it for the next update. 1.19 will luckily solve this problem entirely, I just have to tell it to stitch the whole directory and it will.

Also, for the record, unless a print out from Tinkers Construct contains the word "error", it is not an error. "debug" means it is for (surprise!) debug. The logs mentioning in the original issue are a feature disabled by default for resource pack developers to debug why their material textures are not loading/locate the proper texture path for their material. If your modpack has it enabled, tell them it should be disabled. However, also know that nothing is wrong, its just Tinkers Construct stating some optional textures do not exist.

commented

new update, using any MULTIPLE resource pack seems to cause the DynamicTextureLoader to skip the texture for JUST the modifiers.

image

commented

That seems highly unlikely to me, given that we do not use dynamic texture loading for modifier textures. Its a JSON file that lists the required textures directly rather than a folder scan.

commented

3.6.4.113 has a workaround, might look into this again later for a more proper fix.