option to turn off blood and gore
SonicTheHedgehog58987276 opened this issue ยท 21 comments
Minecraft Version
1.16.5
Forge Version
.
Mantle Version
.
Tinkers' Construct Version
i have used it before
Problem description
it takes me too long to transition back to 1.18.2
so i play in 1.16.5 for now
blood and gore is too inappropriate for me, so i want to turn it off
Suggested solution
add a config option to turn off anything that contains blood and gore example: beheading modifier
Alternatives considered
none
Additional context
No response
Searched for existing enhancement?
Used the search bar
Nothing in Tinkers' Construct is really inherently more gory than Minecraft itself. You used beheading as an example, but all that does is give you more mob drops which are also available from other mechanics, so there is no sense tying that to config (plus, you can literally just not craft it if you dislike it so much). You could argue that blood in the smeltery is gory, I won't disagree there, but a config to turn that off does not make sense, you'd have to find something to replace it with as the fallback.
So honestly, what you want is a resource pack to change 5 lang entries from "blood" to "jello" and your gore is gone. I see no reason to make a config option for something you can change with the existing config options (datapacks and resource packs).
bleeding effect might be ok for me, so long as there is no blood there, if i want it off i can just use a separate config option
Nothing in Tinkers' Construct is really inherently more gory than Minecraft itself. You used beheading as an example, but all that does is give you more mob drops which are also available from other mechanics, so there is no sense tying that to config (plus, you can literally just not craft it if you dislike it so much). You could argue that blood in the smeltery is gory, I won't disagree there, but a config to turn that off does not make sense, you'd have to find something to replace it with as the fallback.
So honestly, what you want is a resource pack to change 5 lang entries from "blood" to "jello" and your gore is gone. I see no reason to make a config option for something you can change with the existing config options (datapacks and resource packs).
beheading in real-life is accompanied by blood
A mysterious resource pack appears
nogore.zip
(It replaces all references to blood, severing and beheading with jello or mysterious looting respectively).
Minecraft complaining about it being made for a newer/older version can be ignored, thats just MC being dumb with how they implemented that system.
Tested on 1.18, probably works on 1.16 unless tinkers changed lang entry names/book page names in the version diff.
Nothing in Tinkers' Construct is really inherently more gory than Minecraft itself. You used beheading as an example, but all that does is give you more mob drops which are also available from other mechanics, so there is no sense tying that to config (plus, you can literally just not craft it if you dislike it so much). You could argue that blood in the smeltery is gory, I won't disagree there, but a config to turn that off does not make sense, you'd have to find something to replace it with as the fallback.
So honestly, what you want is a resource pack to change 5 lang entries from "blood" to "jello" and your gore is gone. I see no reason to make a config option for something you can change with the existing config options (datapacks and resource packs).beheading in real-life is accompanied by blood
Oh, I see. The problem is not that the mod has gore, you are imagining the gore yourself. Yeah, that's a you problem
Let me reiterate, beheading is a thing in vanilla Minecraft
esrb rating here https://www.esrb.org/ratings/39546/minecraft/
xbox version
no it isn't, it's just heads for creative mode and skull drops aren't graphic, else the vanilla version of the game wouldn't be child friendly, minecraft is recommended for everyone 10+
How is killing a mob in a giant explosion to make the head drop or killing a wither skeleton with a sword to make the head drop less graphic than killing the skeleton/zombie/etc. with a sword to make the head drop?
If its not considered above a E 10 rating in vanilla, I don't see why its above E 10 in tinkers when its the same thing. As I said, there is no gore involved in that process, blood does not squirt everywhere when you use severing to get the additional drop. Beheading literally does not even exist in the mod these days, and the head drop is no more violent than any other mob drop.
still is inappropriate for me blood there or not, unless it is skeleton skulls only
hint: change the blood color to censor the blood by making it not look like blood and not calling it blood
maybe a resource pack?
example: making it look like milk, or curds and whey
and a way to disable head drops, leave the skull drops
A mysterious resource pack appears nogore.zip
(It replaces all references to blood, severing and beheading with jello or mysterious looting respectively). Minecraft complaining about it being made for a newer/older version can be ignored, thats just MC being dumb with how they implemented that system. Tested on 1.18, probably works on 1.16 unless tinkers changed lang entry names/book page names in the version diff.
blood color needs to be changed too, for example: spoiled milk or green jello
Yeah, at this point this issue is going no where. User has completely arbitrary definitions of gore which are entirely centered around elements which are not unique to tinkers and thinks the mod needs to change to suit them. I have no plans to change it for one guys taste, but everything you dislike is changable in a resource pack.