Tinkers Construct

Tinkers Construct

164M Downloads

option to turn off blood and gore

SonicTheHedgehog58987276 opened this issue ยท 21 comments

commented

Minecraft Version

1.16.5

Forge Version

.

Mantle Version

.

Tinkers' Construct Version

i have used it before

Problem description

it takes me too long to transition back to 1.18.2
so i play in 1.16.5 for now
blood and gore is too inappropriate for me, so i want to turn it off

Suggested solution

add a config option to turn off anything that contains blood and gore example: beheading modifier

Alternatives considered

none

Additional context

No response

Searched for existing enhancement?

Used the search bar

commented

Nothing in Tinkers' Construct is really inherently more gory than Minecraft itself. You used beheading as an example, but all that does is give you more mob drops which are also available from other mechanics, so there is no sense tying that to config (plus, you can literally just not craft it if you dislike it so much). You could argue that blood in the smeltery is gory, I won't disagree there, but a config to turn that off does not make sense, you'd have to find something to replace it with as the fallback.

So honestly, what you want is a resource pack to change 5 lang entries from "blood" to "jello" and your gore is gone. I see no reason to make a config option for something you can change with the existing config options (datapacks and resource packs).

commented

what about minecraft gore is that ok?

commented

bleeding effect might be ok for me, so long as there is no blood there, if i want it off i can just use a separate config option

commented

Can't tell if this is a troll or not.

commented

im not trolling nor am i a troll

commented

and beheading is too violent for me.

commented

also i can't use cleavers until that happens

commented

Nothing in Tinkers' Construct is really inherently more gory than Minecraft itself. You used beheading as an example, but all that does is give you more mob drops which are also available from other mechanics, so there is no sense tying that to config (plus, you can literally just not craft it if you dislike it so much). You could argue that blood in the smeltery is gory, I won't disagree there, but a config to turn that off does not make sense, you'd have to find something to replace it with as the fallback.

So honestly, what you want is a resource pack to change 5 lang entries from "blood" to "jello" and your gore is gone. I see no reason to make a config option for something you can change with the existing config options (datapacks and resource packs).

beheading in real-life is accompanied by blood

commented

so that means you didnt kill anthing ever????

commented

A mysterious resource pack appears
nogore.zip

(It replaces all references to blood, severing and beheading with jello or mysterious looting respectively).
Minecraft complaining about it being made for a newer/older version can be ignored, thats just MC being dumb with how they implemented that system.
Tested on 1.18, probably works on 1.16 unless tinkers changed lang entry names/book page names in the version diff.

commented

Nothing in Tinkers' Construct is really inherently more gory than Minecraft itself. You used beheading as an example, but all that does is give you more mob drops which are also available from other mechanics, so there is no sense tying that to config (plus, you can literally just not craft it if you dislike it so much). You could argue that blood in the smeltery is gory, I won't disagree there, but a config to turn that off does not make sense, you'd have to find something to replace it with as the fallback.
So honestly, what you want is a resource pack to change 5 lang entries from "blood" to "jello" and your gore is gone. I see no reason to make a config option for something you can change with the existing config options (datapacks and resource packs).

beheading in real-life is accompanied by blood

Oh, I see. The problem is not that the mod has gore, you are imagining the gore yourself. Yeah, that's a you problem

Let me reiterate, beheading is a thing in vanilla Minecraft

commented

esrb rating here https://www.esrb.org/ratings/39546/minecraft/
xbox version

commented

no it isn't, it's just heads for creative mode and skull drops aren't graphic, else the vanilla version of the game wouldn't be child friendly, minecraft is recommended for everyone 10+

commented

How is killing a mob in a giant explosion to make the head drop or killing a wither skeleton with a sword to make the head drop less graphic than killing the skeleton/zombie/etc. with a sword to make the head drop?

If its not considered above a E 10 rating in vanilla, I don't see why its above E 10 in tinkers when its the same thing. As I said, there is no gore involved in that process, blood does not squirt everywhere when you use severing to get the additional drop. Beheading literally does not even exist in the mod these days, and the head drop is no more violent than any other mob drop.

commented

still is inappropriate for me blood there or not, unless it is skeleton skulls only

commented

transitioned to 1.20.1 not very long ago.

commented

undertale_text_box

commented

hint: change the blood color to censor the blood by making it not look like blood and not calling it blood
maybe a resource pack?
example: making it look like milk, or curds and whey
and a way to disable head drops, leave the skull drops

commented

A mysterious resource pack appears nogore.zip

(It replaces all references to blood, severing and beheading with jello or mysterious looting respectively). Minecraft complaining about it being made for a newer/older version can be ignored, thats just MC being dumb with how they implemented that system. Tested on 1.18, probably works on 1.16 unless tinkers changed lang entry names/book page names in the version diff.

blood color needs to be changed too, for example: spoiled milk or green jello

commented

Yeah, at this point this issue is going no where. User has completely arbitrary definitions of gore which are entirely centered around elements which are not unique to tinkers and thinks the mod needs to change to suit them. I have no plans to change it for one guys taste, but everything you dislike is changable in a resource pack.

commented

Stll think they are a troll bc they are fine with guns but not with the word behading?
And about the blood color or name you can do that with a texture pack or datapck for name not 100% sure