Tinkers Construct

Tinkers Construct

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Byproducts for entity melting

gjhihihi opened this issue ยท 3 comments

commented

Minecraft Version

1.20.1

Forge Version

36.1.0

Mantle Version

1.11.71

Tinkers' Construct Version

3.10.2.92

Problem description

Now entity melting does not have byproducts like ores melting.

Suggested solution

Add byproducts for entity melting like ores melting.

Alternatives considered

none

Additional context

No response

Searched for existing enhancement?

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commented

Entity melting also doesn't have fluid boost for ores in the smeltery. I'm not convinced entities need lk melt into multiple fluids.

Please explain your usecase instead of just saying the feature isn't present.

commented

Entity melting also doesn't have fluid boost for ores in the smeltery. I'm not convinced entities need lk melt into multiple fluids.

Please explain your usecase instead of just saying the feature isn't present.

One of the reasons is that I need to add stronger fluids for entity melting, but I also want to reserve the original fluids. What's more, using the byproduct for entity melting can reduce to use the melting modifier to melt entities, and encourage players to use foundry to melt entities, which is another reason to add byproducts for entity melting. If ichor slimes will be added in the future, byproducts for entity melting will be required because melting ichor slimes should have the same products as melting ichor crystal.

commented

If ichor slimes are added, they will likely just melt into ichor directly.

I don't want to discourage using the melting modifier. That's an intentional progression path for players who are not into automation. The automation approach is better as you don't have to manually hunt the monsters, while melting is far easier for anything that lacks a spawner for an auto farm. Plus, you aren't just discouraging the melting modifier, you are discouraging the smeltery, without some benefit to the smeltery to make up for no byproducts, this idea is not happening.

If you want a stronger version of entity melting, my recommendation is to make your own modifier/multi block that has a different melting list than we use in the mod. We have a plan for that already that uses XP instead of molten fluids as the result of melting.