Tinkers Construct

Tinkers Construct

170M Downloads

Triple jump requires getting damaged to work in multiplayer

Closed this issue ยท 4 comments

commented

Minecraft Version

1.20.1

Modloader

Forge

Modloader Version

47.4.0

Mantle Version

1.11.46

Tinkers' Construct Version

3.9.1.19

Describe your issue

triple jump only works once, then doesn't untill you get damaged, then this "one use" resets

Steps to reproduce

multiplayer server
traveller's boots w triple jump
use triple jump

Crash Report

No response

Can you reproduce with just Tinkers?

Yes

Performance Enchancers

Rubidium/Embeddium

Other mods

No response

Searched for known issues?

Searched open issues, Searched closed issues, Checked pinned issues, Checked the in game books

commented

further testing showed that ONLY FALL DAMAGE resets the triple jump

commented

My experience shows me the trigger for it resetting is pressing the jump key and that causing a normal jump to happen, but I haven't done enough testing to confirm this.

commented

Can't reproduce. I just tested on a server and triple jump works the same as it does in single player. No need to take damage to reactivate it.

You have a mod that is breaking the fall event and the on ground entity flag somehow, as we have redundancy to make sure it properly resets. If you have something such as whatever the newest version of Bukkit is these days I would start by testing without that. Remove your performance enhancers to test too, they tend to break things.

commented

Uhh, I broke the save file while testing and my team moved on to another modpack, so I can't test any further, my best guess is that it was one of the server plugins we installed to decrease elytra lag and velocity loss when entering unloaded chunks. Thanks everyone for the help