Customized EXP rate for level up
kyonkonyan opened this issue ยท 12 comments
Allow users to change EXP modifier by editing files which related to EXP.
For example,we could use 500/750/1125/1687/2531 to replace original one(which might be 500/1000/2000/4000/8000). The rate has been changed from 200% to 150%.
The default rate (200%) may cause users put most of their time on getting EXP.
Yes! I'd love to be able to change the XP scaling amount - maybe even have different scalings (linear, exponential like it is currently, logarithmic) available. Even different scaling per tool?
Edit: Okay I've dug around a bit, found TinkersToolLeveling/src/main/java/slimeknights/toolleveling/config/ConfigFile.java. Could the value in line 88 be made available to adjust in the config? Not sure exactly how it works but it seems to be a very simple change.
Edit 2: I've proposed the relevant change here at #43
@Hexus-One and Allow unlimited levels ,please
Oh? I thought the config file already allowed you to set an upper limit (0 or less for infinite) for levelling.
@Hexus-One oh ...sorry my mistaken..
@Hexus-One get exp point for different block ,For example: 1 point for stone ,2 point for iron ore and 4 point for gold ore .can you achieve it? oh and Customized exp getting rate :)
The values are not exposed because they act as the soft-cap for amount of modifiers you get.
Oh... but surely it would not hurt to make it adjustable to the end users'/modpack creators' discretion? Or would this cause too many additional problems?