
[Suggestion] Add support for disabling traits
MrLador opened this issue ยท 4 comments
(Edited by MJRLegends)
Please add the ability to disable the traits
Author Tinkers Construct wrote that it can be disabled using a third-party mod:
SlimeKnights/TinkersConstruct#3253
This will be a very useful feature for creating balanced modpacks.
Ok what your looking for is to disable traits not modifiers, ecological is a trait not a modifier
There is a TraitRegisterEvent so yes its possible for me to add now that we know its a trait not a modifier