TIS-3D

TIS-3D

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Ensure IR packets don't clump up

fnuecke opened this issue ยท 0 comments

commented

Since they're entities and entities aren't updated in the outermost ring of loaded chunks, need to make sure they don't clump up there. Currently that's theoretically possible if fired from a chunkloaded 3x3 area, for example.

Something like an (unpersisted) list of live packets in the IR module should do the trick.