Why custom raycast when it is allready implemented in mc
walksanatora opened this issue ยท 3 comments
Yes another question while fixing ValkrienSkies conpat (as my sanity dwindles yet more)
Presumably because this didn't exist back when it was originally implemented (at least not in the way it was needed). A PR to switch to the built-in logic while preserving current behavior is welcome!
huh i have a mixin just for this (i converted your raycast to a mixin for VS2 so that Infared Packets could work on ships)