
Offline Team Syncing
TheFlash787 opened this issue ยท 3 comments
Hey!
Version: togetherforever-1.12.2-1.0.12-22.jar
This hasn't been mentioned previously, but we're having an issue over on our server between a group of friends who are playing at different times of the day.
If [friend1] plays during the morning and completes two advancements and then disconnects for the afternoon, when [friend2] logs in later in the day, those two advancements aren't synced up and running /tofe forcesync
will also not sync the advancements if [friend1] is also not online.
(Forcesync does work if both players are online, but they cannot guarantee online playing times, hence why offline syncing would help)
Thank you!
Were you ever able to figure this out? Seems like 2 years later and the issue is still an issue. At the very least was there ever a workaround to this?
To further add to this, the /forcesync command will only go through if the getPlayer()
method doesn't return null on each of the members, which will always be the case if they are offline (making me also think that the offline recovery system may not kick in):
https://github.com/Buuz135/Together-Forever/blob/master/src/main/java/com/buuz135/togetherforever/command/ForceSyncCommand.java#L50-L55