Bug? Level Emitter not updating blocks
Ash3781 opened this issue ยท 4 comments
Hey, first of all kudos to you for making such an "simple" mod that for most parts work very intuitively, however i am having troubles upgrading an potion maker to not storing potion stuff at the potion maker, but rather in a central storage. i want the level emitters to show the current amount of the specific ingredient, say at least one, more than 10 and more than 32 sugar as an example. first thing i noticed i can't have it show at least one, just more than one... weird, tho i can still work with that. the other and my main problem would be that if an level emitter changes it status, i can visually see the level emitter's torch lighting up, but it does not update the blocks around, thereby rendering it useless for me, since a redstone display would not have any self-updating circuits and would have to rely on an input. i have confirmed that there are no other glitches vanilla-wise for "ghost powering" or whatever that was called, i would have to have an block or machine just to have constant updates for the level emitter. if i do update it the level updater then updates the blocks around it again and the redstone signal gets passed on, but again, only with an external update. please fix this and thank you in advance for your time.
~Ash
Please send a screenshot of your setup.
Do you have any redstone optimization mods? (Like Alternate Current)
i do not have such an mod. if the redstone lamp gets updated, it will light up, as intended, but without an update it won't
the second lamp did not recieve an update yet
for example by placing a block next to it it will light up
not just lamps, everything that i have observed yet if it's not directly in front of the level emitter