Inventory proxy block and indium crashes world
jadffgkjlgakldjrg opened this issue ยท 1 comments
When you place an inventory proxy block while also having indium activated it will crash the game. Whenever attempting to rejoin the world it will crash again. Here is the crash report:
Tessellating block in world - Indium Renderer
java.lang.NoSuchMethodError: 'void net.fabricmc.fabric.impl.renderer.VanillaModelEncoder.emitBlockQuads(net.minecraft.class_1087, net.minecraft.class_2680, java.util.function.Supplier, net.fabricmc.fabric.api.renderer.v1.render.RenderContext, net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter)'
at net.minecraft.class_1087.emitBlockQuads(class_1087.java:1039)
at com.tom.storagemod.client.BakedPaintedModel.emitBlockQuads(BakedPaintedModel.java:53)
at link.infra.indium.renderer.render.TerrainRenderContext.tessellateBlock(TerrainRenderContext.java:131)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$bdn000$indium$onRenderBlock(ChunkBuilderMeshingTask.java:543)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:103)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:39)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:186)
at java.base/java.lang.Thread.run(Thread.java:1583)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class_1087.emitBlockQuads(class_1087.java:1039)
at com.tom.storagemod.client.BakedPaintedModel.emitBlockQuads(BakedPaintedModel.java:53)
at link.infra.indium.renderer.render.TerrainRenderContext.tessellateBlock(TerrainRenderContext.java:131)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$bdn000$indium$onRenderBlock(ChunkBuilderMeshingTask.java:543)
-- Block being tessellated --
Details:
Block: Block{toms_storage:inventory_proxy}[facing=down]
Block location: World: (1,-60,-5), Section: (at 1,4,11 in 0,-4,-1; chunk contains blocks 0,-64,-16 to 15,319,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
Stacktrace:
at link.infra.indium.renderer.render.TerrainRenderContext.tessellateBlock(TerrainRenderContext.java:131)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$bdn000$indium$onRenderBlock(ChunkBuilderMeshingTask.java:543)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:103)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:39)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:186)
at java.base/java.lang.Thread.run(Thread.java:1583)
-- Block being rendered --
Details:
Block: Block{toms_storage:inventory_proxy}[facing=down]
Block location: World: (1,-60,-5), Section: (at 1,4,11 in 0,-4,-1; chunk contains blocks 0,-64,-16 to 15,319,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
Chunk section: RenderSection at chunk (0, -4, -1) from (0, -64, -16) to (15, -49, -1)
Render context volume: class_3341{minX=-2, minY=-66, minZ=-18, maxX=17, maxY=-47, maxZ=1}
Stacktrace:
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:103)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:39)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:186)
at java.base/java.lang.Thread.run(Thread.java:1583)
-- Uptime --
Details:
JVM uptime: 32.345s
Wall uptime: 22.863s
High-res time: 20.692s
Client ticks: 207 ticks / 10.350s
Stacktrace:
at net.minecraft.class_310.method_1587(class_310.java:2501)
at net.minecraft.class_310.method_54580(class_310.java:949)
at net.minecraft.class_310.method_1514(class_310.java:902)
at net.minecraft.client.main.Main.main(Main.java:256)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:87)
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)
Update indium (comp500/Indium#324)