TooManyOrigins

TooManyOrigins

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Not a major issue, but...

Cookie-Kurokami opened this issue · 12 comments

commented

Any chance you plan on adding compatibility for custom furnaces to the dragon breath? If not, do you have any idea how I might be able to do so myself?

commented

On July 23rd, 2021 you added compatibility with Fabric Furnaces—allowing Dragonborn's dragon breath to light the furnaces added by that mod. I recall even using the mod during that time and the feature functioning perfectly.
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However, I'm attempting to do this now and it's yielding the same results as it did last year on May 18th when I made this thread. I added the furnaces to the lightable.json file and everything. Has this compatibility been removed?

commented

Another thing is that I'm unsure how often the creator even looks at the mod nowadays, and so, I'm going to say that I have no plans to readd the compat as of rn.

I also just have more important things to work on involving the mod.

commented

Yes, unfortunately this compatibility has been removed.

commented

I didn't have the proper knowledge on how to bring the project into a dev environment when there's no maven upload or motivation to continue working with a mod I kinda don't really care about (this is just personal opinions)

commented

From the wiki page:

  • Dragonborn gets which of the two abilities are used from the lightable tag. If you have any modded furnaces/campfires you are able to add them to the blocktag toomanyorigins/tags/blocks/lightable
commented

Just create a datapack with your additions to the blocktag and upload it to the world folder and if the modded block extends the furnace or campfire code it'll work

commented

I got it working with the Furnaces from BetterNether and BetterEnd, but I can't seem to do the same with Fabric Furnaces. The sound effect plays, my character sticks their arm out as though lightning the furnace, and the cooldown bar for furnace lighting appears rather than the one for the dragon breath attack, but for some reason the furnaces from Fabric Furnaces just won't light. Why is that?

commented

Well, I'm glad that you're at least considering it. The Fabric Furnaces are amazing on their own so I can live without a compatibility patch, but I'd be very grateful if you managed to create one.

commented

I got it working with the Furnaces from BetterNether and BetterEnd, but I can't seem to do the same with Fabric Furnaces. The sound effect plays, my character sticks their arm out as though lightning the furnace, and the cooldown bar for furnace lighting appears rather than the one for the dragon breath attack, but for some reason the furnaces from Fabric Furnaces just won't light. Why is that?

The light furnace power currently only detects vanilla furnaces and modded furnaces that extend the vanilla code entirely. My guess is that fabric furnaces don't use this vanilla code entirely, they probably get their burn related status differently

commented

They extend this vanilla code but they don't use everything vanilla furnaces do so that's why they don't work 1:1 with vanilla furnaces

I may make a compatibility fix for it but I'm not certain on whether I'm going to do this.

commented

Alright so unfortunately I will not be adding Fabric Furnaces compatibility.

My dev environment crashes because Fabric Furnaces can't find a required class from AutoConfig (a no longer supported mod), my guess is that this and Cloth Config don't want to work with each other.

So unfortunately since the game is unable to open, this will not be a possibility until Fabric Furnaces is updated. The mod could be updated once 1.17 comes around so I'm hoping for that.

commented

Okay so update: They don't extend vanilla code at all. It's just that furnace lighting as a power is kinda weird rn.

I've decided that I'm going to try to make it compatible and see what I can do from there.