Torchmaster

Torchmaster

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Illusioner/Illusionist Ignores Mega Torch

Devilswarchild opened this issue ยท 10 comments

commented

Mc: 1.20.1
Forge: 47.3.5
Torchmaster 20.1.6

Illusioner/Illusionist ignore the mega torch completely and ends up yeeting us out of homes/bases while we are in the middle of building, crafting etc. Can we please get this fixed?

commented

Could you please elaborate? I was not able to reproduce any issues with the illusioner.

  • Do they just randomly spawn in your base with the torch active?
  • Is your base located in a premade structure like a mansion?
  • Are you able to replicate the issue without other mods?

The wiki might be outdated on this matter, but the illusioner does not spawn naturally at all in vanilla minecraft.
Considering the torch is only supposed to block natural spawns, it currently does not seem to be a bug - but if you have any info indicating otherwise, please let me know.

Atleast for a vanilla minecraft setup with just Torchmaster, I'm unable to replicate the issue because illusioner do not spawn naturally in vanilla minecraft.

commented

also question about the mega torch radius, is the number for block direction or chunk?

commented

The number is in blocks. The default value of 64 creates a cube volume around the torch with a size of 129 x 129 x 129 with the torch at its center. (radius * 2 + 1)

Is your base in the ominous woods? That would indicate that biomes o plenty is indeed the culprit. Unfortunately, BoP didn't add any options to configure this spawn until 1.21

It might still be yet a different mod, hard to say.

Either way, there is not much I can do from my side at this moment until we know which mod is doing it.

commented
  1. yes
  2. no
  3. the illusionist is the only mob that yeets me out of my base.

went in and used jei to search for the mob hoping to find an egg but it looks like its spawned in by enderIO

commented

I'm not aware of the current feature set of enderio, but it sounds like you have some sort of machine in your base that can spawn them. This may come from enderio, but it could also be coming from a different mod. Torchmaster explicitly doesnt block artificial spawns so spawners still work in your area (unless you disable it in the configs). If mods spawn enemies improperly, I don't have any option to block them.

As you have noticed, the illusioner doesn't have a spawn egg. Thats because the illusioner actually doesn't spawn at all in the vanilla game. You need to use the summon command or a mod has to spawn it.

You may want to look into the mod that is doing this. If you are lucky, there is a config that disables the spawning. Potential candidates are alex mobs, blue skies and biomes o plenty. (BoP actually enables spawning of the illusioner in ominous woods)

https://biomesoplenty.fandom.com/wiki/Ominous_Woods#:~:text=Illusioners%2C%20normally%20unused%20vanilla%20mobs,a%20player%20walks%20through%20it
https://www.reddit.com/r/feedthebeast/comments/uhqbi9/can_anyone_tell_me_what_mod_is_spawning/
https://www.reddit.com/r/Minecraft/comments/11ywok3/bruh_an_illusioner_just_spawned_without_cheats_in/

commented

I'll take a look at those thank you

commented

ok I dont have Alex mobs, I checked the config for blue skies didn't see illusioner in their by default and it definitely wasn't added in manually to the config. and I dont see an config option anywhere in BOP for mob spawning couldn't find anything in the ender-IO one either

commented

well I can link my pack here so you can comb through what mods I have in my latest version but no i dont have incontrol

https://www.curseforge.com/minecraft/modpacks/minecolonies-dimensional-adventure

commented

id assume its bop cause I do have it but id really hate to have to disable that biome altogether

commented

It doesnt look like it is biomes o plenty. I've setup a new world with just biomes or plenty and torchmaster, created a super flat world with just the ominous forest biome. In the mod settings I've enabled spawn logging and I also enabled forge debug log via curseforge. I can see successful blocks of the illusioner in the debug log - so everything is working as expected.

It looks like this is yet another mod causing this.
Do you have any mods that control mob spawning like InControl?