Torchmaster

Torchmaster

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[Bug]: Pillager Raid Not spawning due to Mega torch

Closed this issue ยท 7 comments

commented

Torchmaster Version

20.1.5

Mod Loader

Neoforge

Mod Loader Version

Forge 47.2.0

What happened?

I've noticed the torch master seems to also effect raid spawning. Especially when the mega torch covers a large area. The raid would still begin. But no raiders will show up. Is this intentional? or is it due to it clashing with other mods like It takes a pillage and embeddium?

Relevant log output

commented

Honestly, I've never really considered raids. There might be an issue with my isPlayerTriggered() check.
Personally, I consider Raids to be player intentional since the player can control when it happens (unlike village sieges which happen without player interaction) - so raids should not be blocked by the torch or lamp.

I'll look into it.

commented

I've just created a new world with mega torch being configured at a range of 256 (which exceeds even he simulation range) and started a raid. The whole raid happened just fine, i cleared all waves with a mega torch present.

By default, the game spawns these entities with the type "Event", which is consider both non-natural and intentional. Torchmaster will not touch any spawn event that are considered intentional.

If there are any issues, its most likely a mod compatibility issue. Are those the only mods you use that might affect raids? Would be nice to know if this happens in a new single player world as well.

commented

Just gave it a shot with "It takes a pillage" and "Embeddium" and neither seem to affect raids at all. Waves spawned just fine with several mega torches present.

commented

Other than those two, there is also

"Badmobs"
"Let me Despawn"
"ImmediatelyFast"
"Sodium/embeddium Extras"
"Better FPS render distance"
"Ai Improvements"

Modpack i'm playing is Sbeev's Create'a Colony. i did modify the modpack. such as removing mods i didn't need like dynamic wind and the guns mod. And adding in "It takes a pillage", "Valkyrien Pirates", "more villagers", "map atlas". Other than that, not much else modification. Maybe due to my modification it prevented the modpack to be updated? I don't fully understand the mechanics behind it

commented

i found the issue when i was testing out the combat in a separate world

Just now i went to a different village to start a raid works fine. But the moment i planted multiple mega torches around the village. the next wave immediately stops working

commented

Oh, I just noticed you are using an old version of torch master. In 20.1.6 I added support for the mob spawn type "event". You are using 20.1.5 - please try updating, that should fix the issue. The most recent version for 1.20.1 should be 20.1.9

commented

thank you