[1.12] Matter Overdrive mobs keep spawning
Xalcon opened this issue ยท 3 comments
In Skyfactory 4, Androids from the Matter Overdrive: Legacy Edition mod still spawn in the area around a torch. In-fact, as nothing else spawns the Androids spawn at a much higher rate and as they are very strong the torches make a hostile area downright deadly. Fortunately I've disabled Android spawning in the configs, but I thought you might want to look into it.
https://minecraft.curseforge.com/projects/torchmaster?comment=98
https://minecraft.curseforge.com/projects/matteroverdrive?gameCategorySlug=mc-mods&projectID=308192
InControl overrides the Event Result with the value from the spawn.json (DEFAULT
in this case), effectivly allowing the spawn if Torchmaster is not the last eventhandler. I've opened a ticket on the InControl Issuetracker
McJtyMods/InControl#125
After further investigation, i was able to track this down to the mod InControl. I still need to check if this is intended or if either me or incontrol is doing something wrong.
SF4 uses the following spawn.json for incontrol (it actually contains a few more mobs but they show the same behavior as matter overdrive)
[
{
"mob": "matteroverdrive:ranged_rogue_android",
"result": "default",
"onjoin": true,
"nbt": {
"Attributes": [
{
"Base": 18.0,
"Name": "generic.followRange"
}
]
}
}
]