Torchmaster

Torchmaster

64M Downloads

[1.12] Matter Overdrive mobs keep spawning

Xalcon opened this issue ยท 3 comments

commented

In Skyfactory 4, Androids from the Matter Overdrive: Legacy Edition mod still spawn in the area around a torch. In-fact, as nothing else spawns the Androids spawn at a much higher rate and as they are very strong the torches make a hostile area downright deadly. Fortunately I've disabled Android spawning in the configs, but I thought you might want to look into it.

https://minecraft.curseforge.com/projects/torchmaster?comment=98

https://minecraft.curseforge.com/projects/matteroverdrive?gameCategorySlug=mc-mods&projectID=308192

commented

InControl overrides the Event Result with the value from the spawn.json (DEFAULT in this case), effectivly allowing the spawn if Torchmaster is not the last eventhandler. I've opened a ticket on the InControl Issuetracker
McJtyMods/InControl#125

commented

After further investigation, i was able to track this down to the mod InControl. I still need to check if this is intended or if either me or incontrol is doing something wrong.

SF4 uses the following spawn.json for incontrol (it actually contains a few more mobs but they show the same behavior as matter overdrive)

[
  {
    "mob": "matteroverdrive:ranged_rogue_android",
    "result": "default",
    "onjoin": true,
    "nbt": {
      "Attributes": [
        {
          "Base": 18.0,
          "Name": "generic.followRange"
        }
      ]
    }
  }
]
commented

InControl and SkyFactory 4 were updated. Problem should be solved.