Crush on connection to the server
Nazguliki opened this issue ยท 2 comments
client side:
Minecraft 1.16.4
Forge 35.1.3
torohealth-1.16.4-forge-2.jar
server side:
Forge 35.1.0
torohealth-1.16.4-forge-2.jar
I have forge server for me and my friend.
The game (not the server) crush on connection to the server.
debug.log
latest.log
torohealth.json settings:
{
"watchForChanges": true,
"hud": {
"distance": 60,
"x": 4.0,
"y": 4.0,
"scale": 1.0,
"hideDelay": 20,
"anchorPoint": "TOP_CENTER",
"showEntity": false,
"showBar": false,
"showSkin": false
},
"bar": {
"damageNumberType": "CUMULATIVE",
"friendColor": 16711935,
"friendColorSecondary": 8388863,
"foeColor": -16776961,
"foeColorSecondary": -2147483393
},
"inWorld": {
"mode": "WHEN_HOLDING_WEAPON",
"distance": 60.0,
"onlyWhenLookingAt": false,
"onlyWhenHurt": false
},
"particle": {
"show": true
}
}
I think I might know what is going on, will try to fix next time I release a version.
Notes:
config is passed in on draw(), meaning it must be called before setEntity(). The call order shouldn't be strict like this