Jobs system
zeriley opened this issue ยท 1 comments
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Introduce jobs to the players of Minecraft that would change the gameplay and characteristics of the player
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Job can be changed for free in a village by talking to certain NPC
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Ability to build something like an enchantment table where you can change jobs, but it costs some resource and if you break the table, you get nothing back; allows a player to set up a different place to change jobs, but not able to just change jobs at any time
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Alternatively, maybe allow job change at any time, but with a five-minute cooldown
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Knight:
- higher max hp
- can wear up to diamond armor
- increased attack damage with sword, decreased attack damage with bow
- job is discovered by killing the Rainbow King
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Archer:
- lower max hp
- can wear only leather armor
- increased attack damage with bow, decreased attack damage with sword
- job is discovered by killing Bastion
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Miner:
- can wear up to gold armor
- built in Efficiency on pickaxes (stronger enchantment as job level increases)
- any non-Miner class will be stricken with mining fatigue after a certain amount of mining
- job is discovered by finding NPC in mineshaft?
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Wizard:
- lower max hp
- can wear leather armor and special mage robes
- has MP pool that will slowly recover
- uses a mage staff which does different attacks depending on how long you hold the mouse click, maybe? throws a potion of harming with a quick click, lightning bolt with a held click
- job is discovered by defeating a Mage in the Mage Tower
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Lumberjack:
- lower max hp
- built in Efficiency while cutting logs
- increased attack damage with axe, decreased attack damage with sword and bow
- job is discovered by killing a Verderer
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Explorer
- default class
- same attributes as base Minecraft player
- maybe we should restrict armor, and lower damage on all weapons slightly