No Guards, No King, No NPC
Opened this issue ยท 10 comments
why is it like this ::(((
what information should i give?
using game 1.11.2, forge 2255, latest TQ
fml-client-latest.log.txt
and here is latest fml log
LOL right. Did you set the new config option to use non-conflicting entity names? That will clear all TQ entities that previously existed as stated, but it should default to false. Please test in creative mode to see if they show up for new villages and if you can spawn them using eggs.
but as you remember, you said i should set that option true to make it compatible with elemental dimensions. then i must delete elemental dimensions mod??
If you are starting a new world, it should all work. If you have an existing world and turn that option on it will remove all of the existing TQ entities, however all new villages found should work normally. If you want to keep the old world and set this option to true, you will need to use some spawn eggs to add the entities back assuming someone is OP. I wish I had a better solution, but that is all I could think of.
are u sure? as i remember, i created a new world THEN it crashed with elemental dimensions mod. ok i will try it now give me 5 mins.