ToroQuest

ToroQuest

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No Guards, No King, No NPC

Opened this issue ยท 10 comments

commented

why is it like this ::(((
2017-03-13_20 06 11
what information should i give?
using game 1.11.2, forge 2255, latest TQ
fml-client-latest.log.txt
and here is latest fml log

commented

please help me :(

commented

are you talking about the wood steps?

commented

no mate :D all about in the title, no any guards, no king, no npcs.

commented

LOL right. Did you set the new config option to use non-conflicting entity names? That will clear all TQ entities that previously existed as stated, but it should default to false. Please test in creative mode to see if they show up for new villages and if you can spawn them using eggs.

commented

my TQ config is like this
tq config

commented

but as you remember, you said i should set that option true to make it compatible with elemental dimensions. then i must delete elemental dimensions mod??

commented

If you are starting a new world, it should all work. If you have an existing world and turn that option on it will remove all of the existing TQ entities, however all new villages found should work normally. If you want to keep the old world and set this option to true, you will need to use some spawn eggs to add the entities back assuming someone is OP. I wish I had a better solution, but that is all I could think of.

commented

are u sure? as i remember, i created a new world THEN it crashed with elemental dimensions mod. ok i will try it now give me 5 mins.

commented

it worked. thanks!

commented

shew, n/p :)