ToroQuest

ToroQuest

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Random village attacks

zeriley opened this issue ยท 6 comments

commented

Random chance when loading the chunk with a village, that there will be an opposing civilization attacking the village. Would be ideal if it were more likely if rival village was close. If the attacking village wins, the village changes civilizations.

May be problems with this as villagers don't run away from attacks unless it's a zombie. So this could just result in a lot of villager-less villages. Maybe villagers are not attacked, only guards and Lords are.

commented

We could use the Sentry mob I want to build for this, and instead of targeting villagers they would target the opposing guards and sentries.

commented

As a first pass, we should just randomly spawn enemy sentries into a province and worry about the sentries killing the village lord later. This should be a pretty low occurrence.

commented

This might give us some trouble with the AI. It would be strange if they just stood there like they might with their current AI. I think we should pull this from release 2 unless you have a clear vision on how to implement it.

commented

I'd like to at least play around and see what happens. Can do some research and if it's no good, can take it out.

commented

Maybe invading sentries will have a larger target radius.

commented

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.