Over Heatsources and Mod-Support?
cyberpunkbln opened this issue ยท 2 comments
Hello,
ist it possible to bring other heatsources for heating up in the game?
Like torches, the oven and so on, and other heat-sources from mods?
thx
I've been experimenting with this mod in a modpack I'm making and I'm really liking the concepts.
As cyberpunkbln asked for above, we need cross mod integration. Both for players and pack makers.
I would suggest, creating json configuration files for all heating/cooling, thirst and the 'lifeblood' effects.
Instead of having everything hard-coded and therefore inaccessible to pack developers. All items, armours and blocks that effect heat should be able to be made compatible simply by adding them to a json. Having the inbuilt items be modifiable in this way would also be advantageous. This would put the onus for compatibility and balance on modders, pack makers and players.
I would also suggest that each type be give its own folder and read in all relevant scripts on start-up (or by using /tan reload console command in game), rather than requiring a single master json. Similar to the way minetweaker/modtweaker work, any number of different script files can be added with out needing to be merged by the pack makers.
Example stolen from https://github.com/Jozufozu/ExNihiloOmnia
{
"Temperatures": [
{
"block": "minecraft:furnace",
"meta": 0,
"heatpertick": 2,
"radius": 5
},
{
"block": "minecraft:packed_ice",
"meta": 0,
"heatpertick": -2,
"radius": 5
}
]
}