Any chance to generate waystones from the Fabric Waystones mod?
viktordimov opened this issue · 7 comments
Yeah just noticed that this is missing as well. Would be nice as i prefer the Fabric Waystones mod.
I'd have to create specific version of fabric waystones java files and change all the top tower structure .nbt files to use the Fabric Waystones, which I do not want to do. I rather support the original creator of the mod instead of a fork, such as the fabric version.
You are welcome to change the .nbt file through datapack structure for yourself though. I just do not want to spend time on it at the moment.
You do in fact support the Fabric fork of the Waystones mod by BlayTheNinth.
I was asking about the "Fabric Waystones" mod or "FWaystones" by LordDeatHunter - completely unrelated except for the same idea of introducing waystones into the game.
I understand. Thanks for your reply.
Yes, I mean't for the FWaystones by Lord, I will not be supporting that waystone mod unfortunately
For anyone interested, i created a datapack yesterday to accomplish this https://github.com/HaXrBOT/TOTW-Modded-FWaystones-Compat
You can create a pull request and I'll upload the jar version to curse and modrinth @HaXrBOT
Below are 2 advice
Both of them need https://modrinth.com/mod/lithostitched
- Create a template pool for waystones. Inject the element with https://github.com/Apollounknowndev/lithostitched/wiki/Worldgen-Modifiers#add_template_pool_elements with condition https://github.com/Apollounknowndev/lithostitched/wiki/Worldgen-Modifiers#modifier-predicates. Modify the structure to add a jigsaw block
- Use https://github.com/Apollounknowndev/lithostitched/wiki/Structure-Utilities#block_swap with condition. Maybe there is no need to edit the structure file