Interesting Things Happen when Trains leave chunk Loading Radius TC 003
MggMuggins opened this issue ยท 7 comments
Some strange stuff happened when the trains left my chunk loading radius. I am running some other mods (LOTR, NEI, Fastcraft). Here are a few screens. The first I got away from the train, because it was slow enough. The second got away from me and seemed to collide with the chunk loading radius, and is now a stack of cars. It started as an engine, tender, and four cars. V60 and JNR respectively. Both engines seem to have been turned around.
~Samwise
The first seems to be a render issue and shouldn't happen like that because the rollingstock (carts, freights, and so on) do have their calculation point in the middle. maybe this is caused by something else.
The second thing is strange too. We fixed this bug long ago before we had our first release. I will look into this later. Any other things? Like using KCauldron or Thermos?
No, it's a LOTR SP world. I can post a list of everything in my mods folder (that is relevant). I also forgot to mention that both of these trains were stopped as soon as they left my loading radius. It worked fine in 002.
*LOTR Mod 29.6
*Damage Indicators 3.2.3
*CodeChickenCore 1.0.4.29
*fastcraft 1.21
*lotrNEIAlpha 0.1.1
*NotEnoughItems 1.0.3.74
*TC 003
*worldeditForge beta 1
The First pick iv had that happen when the Train is moving very very slowly but fixes it self when you speed up.