Traincraft

Traincraft

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Trains not rendered if ColoredLightsCore is installed

Opened this issue ยท 8 comments

commented

This problem exists in Traincraft-4.3.3_011, with high speed locomotive, and some others.
I know that CLC mod is experimental, but it is no longer going to be updated, and Traincraft-4.3.2_009 works fine alongside it.

Ok, right now I can use Traincraft-4.3.2_009, but I'm looking forward for Trains in Motion, and hope that there will be no such problems.

2017-10-15_13 59 58
2017-10-15_14 00 14
2017-10-15_14 01 29

commented

Now, I want to comment on this, if you just want colored lights for creation of train signals I would highly suggest using the Project Red Integration and Project Red Lightning instead of colored lights, you will also be able to have smaller lamps like ones that doesn't take up an entire block of space, they are called fixtures and I use them in my modpack too and it is fully compatible with TC :)

commented

009 is a pretty old build, and there have been a good number of render changes and fixes since.
011 or the upcoming 012 might fix it, but likely it's due to a conflict in texture binding because they probably don't do it right.

You can try changing "B:DISABLE_FLICKERING=true" in your TC config, that may fix it. But beyond that this bug is on them.

commented

We're using a new render that could cause the issue. TiM will use the same one. So it could be the same

commented

Strangely, A4 mallard renders normally.

2017-10-15_22 41 08

commented

Unfortunately, changing that config didn't helped.

commented

it's strange that it does not effect all trains. Because all of our trains are using the same rendering. The fact that it will no longer be updated could be a problem. Just try our new update later and see if this still happens. Otherwise: Colored Lights was never a really good mod.

commented

Again, unfortunately update didn't helped, including changing texture binding option config.

Anyway, thank you for your attention, and good luck with your rewrite and TiM :)

commented

Yeah if it's not fixed in 012 it's most likely an issue with CLC not properly ending GL calls, or attempting to do rendering on a thread separate from the actual rendering thread, so the results are gonna be a mixed bag of fruits.