Transcending Trident (Forge)

Transcending Trident (Forge)

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Husk spawn causing ticking entity crash in Multiplayer

dreckz opened this issue ยท 1 comments

commented

Information

Minecraft version: 1.14.4
Forge version: 28.1.107
Environment: Multiplayer

Mod name: Husk Spawn, Stray Spawn. (I'd check zombie and skeleton horse spawn too)
Mod version: 1.0

Description

Upon loading up the server, it would work for a while, but then while running with multiple people the server ends up crashing with this error

com.natamus.huskspawn.events.HuskEvent.onEntityJoin(HuskEvent.java:41) ~[?:1.0] {re:classloading}

I've found a very similar thing happen with stray spawn, zombie horse spawn, and skeleton horse spawn. They're most likely all made with similar code base, and they're great mods, but crash on multiplayer :(. Keep up the fantastic work though! Love your mods ๐Ÿ‘

Crash report

crash-2020-01-18_14.27.13-server.txt

commented

Hi, thanks for submitting the issue and using the mods! This has been fixed in the newest release. I now use Collective to combine all Mob Spawn events which resolves the incompatibility issues and the problems you were having.