Cross-mod crash w/ ActuallyAdditions and Cooking for Blockheads
MrPipperz opened this issue ยท 1 comments
Using latest AA release (r88), Translocators 1-8 latest release (2.1.3.34) and latest CCC libraries, and latest Cooking for Blockheads release (4.2.26). Using latest forge #2171 (same crash results with #2099)
Attaching a Translocator to an Item Phantomface which is already bound to a CfBH kitchen multiblock (any of them seemingly, have tested several, same result) results in a crash a few ticks later.
Have tested in a new custom instance with only the required mods and libraries loaded (well, plus Blood Magic by mistake, but I doubt it matters), same result.
Does Translocators make a check against the block the player is attempting to place a Translocator on? It seems Translocators cannot normally be placed on CfBH kitchen multiblocks.
Within the same instance and session I checked that the Phantomfaces were able to route items to the CfBH blocks with vanilla hoppers prior to attempting to place a Translocator on the Phantomface, this was successful each time.
Attempting to reload the world results in the same crash, effectively resulting in a "bugged" save.
I realize this is an odd corner case, but I thought you'd appreciate a report.
Happy holidays!
crash-2016-12-04_08.39.07-server.txt
crash-2016-12-04_09.53.18-server.txt