
Compatibility issue with Vivecraft
fayer3 opened this issue ยท 4 comments
Vivecraft calls GamerRendere.render() multiple times per frame, but only lets it run through once, which causes the renderCounter
to be out of whack and returning a fake inventory
when it shouldn't, causing the player to not be able to change items.
if you can't really fix that, I could add a call on our side to call this for everything that exits early
Transmog/Common/src/main/java/com/hidoni/transmog/RenderUtils.java
Lines 14 to 16 in 2cca430
Interesting. Could you link me to the file where do you invoke GameRenderer.render()
from in Vivecraft? Depending on how you do it I might have to think of a more creative way to track the render state of the game
Took me a long time to get around to it, but I've just released a new version that might address this.
If possible, I'd appreciate if you could check and let me know if that fixes the issue or not!