[1.19.2 Fabric] Backpack disappears on death
itsdinkd opened this issue · 2 comments
Using in my modpack, AQM2. players have reported that when you die with a TB on, it disappears completely.
this is the config set for the modpack
{
"backpackSettings": {
"disableCrafting": true,
// Enables wearing backpack directly from ground
"enableBackpackBlockQuickEquip": true,
// Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item
"invulnerableBackpack": true,
"tanksCapacity": 160000,
// Places backpack at place where player died
"backpackDeathPlace": false,
// Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work)
"backpackForceDeathPlace": false,
"enableSleepingBagSpawnPoint": true,
/* If true, backpack can only be worn by placing it in curios 'Back' slot
WARNING - Remember to TAKE OFF BACKPACK BEFORE enabling or disabling this integration!! - if not you'll lose your backpack
*/
"trinketsIntegration": true
},
"world": {
// Enables backpacks spawning in loot chests
"enableLoot": true
},
"abilities": {
"enableBackpackAbilities": true,
"forceAbilityEnabled": false
},
"slownessDebuff": {
// Player gets slowness effect, if carries too many backpacks in inventory
"tooManyBackpacksSlowness": true,
// Maximum number of backpacks, which can be carried in inventory, without slowness effect
"maxNumberOfBackpacks": 3,
"slownessPerExcessedBackpack": 1
},
"client": {
// Enables tool cycling via keybind (Default Z) + scroll combination, while backpack is worn
"enableToolCycling": true,
// Enables tip, how to obtain a backpack, if there's no crafting recipe for it
"obtainTips": true,
// Render tools in tool slots on the backpack, while worn
"renderTools": true,
// Render backpack if elytra is present
"renderBackpackWithElytra": true,
// Disable backpack rendering
"disableBackpackRender": false,
"overlay": {
// Enables tanks and tool slots overlay, while backpack is worn
"enableOverlay": true,
// Offsets to left side
"offsetX": 20,
// Offsets to up
"offsetY": 30
}
}
}