Bug: Integrated Dynamics Trees
BiatuAutMiahn opened this issue ยท 20 comments
Integrated Dynamics Trees are not affected by this mod, would you be able to support it? Thank you
Edit:
I added "tile.blocks.integrateddynamics.menril_log" to the config with no effect
Hello,
weird thing, it works well for me. There are 2 types of log in Integrated Dynamics:
tile.blocks.integrateddynamics.menril_log
tile.blocks.integrateddynamics.menril_log_filled
Try it with my config:
treechopper.zip
still not working. using iron or obsidian axe from Obsidian tools and armor mod. the break time is slower but the whole tree does not break like with other trees
Ok I see the problem now :D I have sent you names for MC 1.11.2. They have changed a log names.
For MC 1.10.2:
tile.blocks.integrateddynamics.menrilLog
tile.blocks.integrateddynamics.menrilLogFilled
For MC 1.11.2
tile.blocks.integrateddynamics.menril_log
tile.blocks.integrateddynamics.menril_log_filled
But next time please use in-game command "/tch printname 1", that's 100% certainty.
here is exact config:
# Configuration file
data {
# Put new axe between < and >
S:"Axe Types" <
item.hatchetWood
item.hatchetStone
item.hatchetIron
item.hatchetGold
item.hatchetDiamond
item.mud_axe
item.psi:psimetalAxe
item.tconstruct.lumberaxe
item.tconstruct.mattock
item.tconstruct.hatchet
item.brain_stone_axe
item.stable_pulsating_brain_stone_axe
item.adobe_axe
item.ObsidianAxe
item.LazuliAxe
item.OsmiumAxe
item.BronzeAxe
item.GlowstoneAxe
item.SteelAxe
item.LapisLazuliAxe
item.peridotAxe
item.rubyAxe
item.sapphireAxe
item.bronzeAxe
item.mud_axe
ic2.chainsaw
item.obsidian_axe
>
# Put new log between < and >
S:"Log Types" <
tile.log
tile.log_0
tile.log_1
tile.log_2
tile.log_3
tile.log_4
tile.pamCinnamon
tile.pamPaperbark
tile.pamMaple
tile.for.pile_wood
tile.for.logs.vanilla.fireproof.1
tile.for.logs.vanilla.fireproof.0
tile.for.logs.fireproof.7
tile.for.logs.fireproof.6
tile.for.logs.fireproof.5
tile.for.logs.fireproof.4
tile.for.logs.fireproof.3
tile.for.logs.fireproof.2
tile.for.logs.fireproof.1
tile.for.logs.fireproof.0
tile.for.logs.7
tile.for.logs.6
tile.for.logs.5
tile.for.logs.4
tile.for.logs.3
tile.for.logs.2
tile.for.logs.1
tile.for.logs.0
ic2.rubber_wood
tile.terraqueous.trunk
tile.techreborn.rubberlog
tile.blocks.integrateddynamics.menril_log
tile.blocks.integrateddynamics.menril_log_filled
>
}
settings {
I:"Break speed [DEFAULT: 10]"=10
B:"Decay leaves"=true
B:"Ignore axe durability"=false
B:"Look for roots"=false
B:"Plant sapling automatically"=false
B:"Plant sapling on tree position"=false
B:"Reverse function"=false
}
I have, and it prints out "tile.blocks.integrateddynamics.menrilLog" and "item.obsidian_axe" for the axe. But even when putting in the configs, it's a no go. But I am running 1.11.2, with forge 13.20.0.2252. Not sure if that is causing a conflict.
Ok and this "item.obsidian_axe" last axe in your config is from this mod?
https://mods.curse.com/mc-mods/minecraft/228314-emerald-obsidian-mod
And no, this is the mod I am using:
https://minecraft.curseforge.com/projects/obsidian-armor-and-tools
Ok, I just tested this combination of mods and everything is working fine :D
I am using MC 1.11.2, forge 1.11.2 - 13.20.0.2228
My mods:
CommonCapabilities-1.11.2-1.3.1
CyclopsCore-1.11.2-0.9.2
IntegratedDynamics-1.11.2-0.6.8
ObsidianToolsArmor_V1.6.2
TreeChopper-1.11.2-1.1.2
Attaching my config..
treechopper.zip
(Using the last config you suggested)
Capture.mp4
Could you please try it on singleplayer, so I can know it doesn't work on multiplayer :)