Tree Chopper

Tree Chopper

4M Downloads

Bug: Integrated Dynamics Trees

BiatuAutMiahn opened this issue ยท 20 comments

commented

Integrated Dynamics Trees are not affected by this mod, would you be able to support it? Thank you

Edit:
I added "tile.blocks.integrateddynamics.menril_log" to the config with no effect

commented

Hello,

weird thing, it works well for me. There are 2 types of log in Integrated Dynamics:

tile.blocks.integrateddynamics.menril_log
tile.blocks.integrateddynamics.menril_log_filled

Try it with my config:
treechopper.zip

commented

still not working. using iron or obsidian axe from Obsidian tools and armor mod. the break time is slower but the whole tree does not break like with other trees

commented

Ok I see the problem now :D I have sent you names for MC 1.11.2. They have changed a log names.

For MC 1.10.2:
tile.blocks.integrateddynamics.menrilLog
tile.blocks.integrateddynamics.menrilLogFilled

For MC 1.11.2
tile.blocks.integrateddynamics.menril_log
tile.blocks.integrateddynamics.menril_log_filled

commented

But next time please use in-game command "/tch printname 1", that's 100% certainty.

commented

here is exact config:

# Configuration file

data {
    # Put new axe between < and >
    S:"Axe Types" <
        item.hatchetWood
        item.hatchetStone
        item.hatchetIron
        item.hatchetGold
        item.hatchetDiamond
        item.mud_axe
        item.psi:psimetalAxe
        item.tconstruct.lumberaxe
        item.tconstruct.mattock
        item.tconstruct.hatchet
        item.brain_stone_axe
        item.stable_pulsating_brain_stone_axe
        item.adobe_axe
        item.ObsidianAxe
        item.LazuliAxe
        item.OsmiumAxe
        item.BronzeAxe
        item.GlowstoneAxe
        item.SteelAxe
        item.LapisLazuliAxe
        item.peridotAxe
        item.rubyAxe
        item.sapphireAxe
        item.bronzeAxe
        item.mud_axe
        ic2.chainsaw
	item.obsidian_axe
     >

    # Put new log between < and >
    S:"Log Types" <
        tile.log
        tile.log_0
        tile.log_1
        tile.log_2
        tile.log_3
        tile.log_4
        tile.pamCinnamon
        tile.pamPaperbark
        tile.pamMaple
        tile.for.pile_wood
        tile.for.logs.vanilla.fireproof.1
        tile.for.logs.vanilla.fireproof.0
        tile.for.logs.fireproof.7
        tile.for.logs.fireproof.6
        tile.for.logs.fireproof.5
        tile.for.logs.fireproof.4
        tile.for.logs.fireproof.3
        tile.for.logs.fireproof.2
        tile.for.logs.fireproof.1
        tile.for.logs.fireproof.0
        tile.for.logs.7
        tile.for.logs.6
        tile.for.logs.5
        tile.for.logs.4
        tile.for.logs.3
        tile.for.logs.2
        tile.for.logs.1
        tile.for.logs.0
        ic2.rubber_wood
        tile.terraqueous.trunk
        tile.techreborn.rubberlog
	tile.blocks.integrateddynamics.menril_log
	tile.blocks.integrateddynamics.menril_log_filled
     >
}


settings {
    I:"Break speed [DEFAULT: 10]"=10
    B:"Decay leaves"=true
    B:"Ignore axe durability"=false
    B:"Look for roots"=false
    B:"Plant sapling automatically"=false
    B:"Plant sapling on tree position"=false
    B:"Reverse function"=false
}

commented

I have, and it prints out "tile.blocks.integrateddynamics.menrilLog" and "item.obsidian_axe" for the axe. But even when putting in the configs, it's a no go. But I am running 1.11.2, with forge 13.20.0.2252. Not sure if that is causing a conflict.

commented

Which MC version are u using?

commented

1.11.2

commented

Ok and this "item.obsidian_axe" last axe in your config is from this mod?

https://mods.curse.com/mc-mods/minecraft/228314-emerald-obsidian-mod

commented
commented

Ok, I just tested this combination of mods and everything is working fine :D

I am using MC 1.11.2, forge 1.11.2 - 13.20.0.2228
My mods:
CommonCapabilities-1.11.2-1.3.1
CyclopsCore-1.11.2-0.9.2
IntegratedDynamics-1.11.2-0.6.8
ObsidianToolsArmor_V1.6.2
TreeChopper-1.11.2-1.1.2

Attaching my config..
treechopper.zip

commented

Does it help, or not?

commented

ok ill try again

commented

(Using the last config you suggested)
Capture.mp4

commented

Server, and the mod exists on both, and the same config is on both

commented

Could you please try it on singleplayer, so I can know it doesn't work on multiplayer :)

commented

yep, single player working

commented

Thanks a lot for help, this will help :)

commented

Ok I see. Btw are u playing on a server, or just singleplayer?