Treechop to work with RF powered, blood powered and TConstruct axes?
Unrepentant-Atheist opened this issue ยท 3 comments
Whenever I add axes from Evilcraft (rf powered), Blood Magic (Life Essence/Blood powered) or Tinkers' Construct, it always tells me "not enough durability".
Probably because these axes handle durability differently. Any way to fix that?
Hello,
well yes, there is a problem with different durability system :( I have to hande every mod manually.. I will look in to it.
Ok Tinkers Construct (Lumberaxe, Mattock and Hatchet) works fine. I have already implemented handler.
And yes Blood Magic and Evilcraft doesnt work :( I will have to write some handlers for their durability system.
Same type of issue (not respecting durability) with the TechGuns2 Chainsaw, which uses fuel. Instead, it seems that TreeChopper is adding a durability NBT Tag to the chainsaw that, once it reaches 0 or below, stops working for TreeChopper. The chainsaw uses fuel from TG2 for the durability, much like an RF powered axe from other mods. Using version 1.12.2-1.2.4 of Tree Chopper, and version 1.12.2-2.0.1.1 of Techguns 2 in Forge 14.23.2.2611.