Hi, this is a port of my Tree Felling mod for forge made by @knightm3re (AKA Knightmere) and @TrialDragonGod.
It is not a 1:1 port, this fabric version has some additional features as it only works on real naturally generated trees and one do not require axe or shift-clicking to start the felling process. Read the Quick Guide to get everything this version has to offer:
Quick Guide:
1. Just find a tree or grow one from a sapling
2. Destroy a log of a tree and it will begin the "Felling Process":
Felling Process:
- Logs above the one that triggered the process will fall like sand and may start leaf decay right away.
- Falling logs will NOT drop anything if they are broken before they turn into a solid block (to discourage cheesy players from abusing the mechanic).
- A falling log will turn into a solid (normal) log when it lands on another solid block. It also means it will drop its item as normal in this state.
- Only works on natural generated trees or trees grown from a sapling.
Quick Tip
- Even though "torching" trees by placing a torch beneath when it begins to fall will destroy a tree without making it drop the logs, it can still be used to quickly deforest an area.
- This version also implements the feature where falling logs may damage entities it lands upon - So don't forget to shout "TIMBER!" or your friends may get hurt! :)
Felling a small Birch tree:
Felling a Large Oak tree:
Felling a LARGE JUNGLE TREE:
Project Vision and Goals:
1. Prevent floating logs from appearing when breaking trees. ✔️
2. Be as lightweight as possible.✔️
3. Have a "vanilla" feel. ✔️
FAQ:
Q: What does the word "felling" mean?
A: "Felling" is the process of cutting down trees and an element of the task "logging". A person that cuts down trees is called a "feller". More info here if you are very interested.
Q: Does this mod work with other mods?
A: Yes it should!
Q: What is the difference between the versions of this mod?
A: Read the description or mod changelog.
Q: Will you backport it to older versions?
A: I have no plans for this yet, but maybe, if I get time and the mod is popular enough. Older versions already have many similar mods, so you may probably find something similar in the meanwhile.
Q: Forge version?
A: Yes, available here.
Q: Ingame, the mod says it was made by Knightmere and Astade Weeken, what happened to the latter?
A: Who knows? :)
Q: Where do I post bug reports?
A: You can use the comment section, but there is an "Issues" page if you click on "Pages" beside "Files" and "Description" and such.
Q: Does this mod work in worlds created without the mod?
A: As this mod doesn't add any new blocks or items, it will work just fine if you add the mod later. It will also not damage a world if you decide to remove the mod after using it for a while. So you can try the mod out on whatever world you want, and remove it later if you don't like it! :)
Q: Can I make a port of the mod to other versions of Minecraft and/or mod-environments?
A: Maybe. Send me a dm and we may talk about it.
Q: I would like to make a fork of the mod, is that possible?
A: No, the project is All Rights Reserved. However, if you want to improve the mod with more features and stuff, feel free to send me a dm and we may come to some kind of agreement. After all, I would love to see the mod grow!
Q: Config options?
A: I may (very big may) add something in the future. However, if you believe you can add some useful config yourself, feel free to send me a dm and we may come to some kind of agreement.
Definitely feel free to share feedback and ideas as well!
Special Thanks
Special thanks to @Doctor_Meta for some crucial feedback and for motivating me to take up the modding tools again.
Special thanks to @HephaestusDev (A.K.A HavenKing) for creating the TreeFax library, which this mod depends on.