Allow different chopping parameters for enchanted and un-enchanted axes
keybounce opened this issue · 3 comments
I would like to be able to configure things so that a normal axe used to chop a whole tree is slower (dependent on height of the tree), can't chop more than the axe's durability, etc; while permitting an enchanted axe to chop faster (not dependent on tree height), and be guaranteed to take the whole tree down even if the axe is near death.
Ooooh, you mean the Treecapitation enchantment. That's an interesting idea...
On Sep 9, 2013, at 11:52 PM, keybounce [email protected] wrote:
I would like to be able to configure things so that a normal axe used to chop a whole tree is slower (dependent on height of the tree), can't chop more than the axe's durability, etc; while permitting an enchanted axe to chop faster (not dependent on tree height), and be guaranteed to take the whole tree down even if the axe is near death.
—
Reply to this email directly or view it on GitHub.
Edit: It looks like the code is actually working, so I should be able to do something like this in the next release.
So a few more thoughts, on different "strengths"/levels of the enchantment ...
Speed of the breaking (height dependent or fixed)
Chop leaves or not
Shear vines or not
For example, a "plain" axe might be height dependent, and not break leaves; different levels of enchantment might be
1: Logs take time to break (based on height), but the leaves break instantly
2: Break the blocks fast, regardless of height, but not the leaves
3: Break the tree quickly, and the leaves right away
4: Break the tree quickly, the leaves, and shear vines without needing a shear.
Alternatively, perhaps different levels can break different trees.
Perhaps the 2x2 trees need more than the base; perhaps the real biggies (redwood, or twilight forest massive trees) need an even higher level enchantment.