[3.0.0] Allow entity type tags for entity slot loader
florensie opened this issue ยท 1 comments
Example:
"entities": ["#skeletons"],
"slots": [
"head/hat",
"chest/necklace",
"legs/belt",
"feet/shoes"
]
This should probably even replace the array behavior completely and require an entity type tag if multiple entity types are desired:
"entities": "#skeletons",
"slots": [...]
Useful vanilla implementation reference:
data/minecraft/tags/entity_types/
net.minecraft.predicate.entity.EntityTypePredicate
This has been fixed in #64, I agreed with C4 though on the concept of keeping the entity list, removing it has no benefit and would likely just frustrate some people.