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Temporarily override player-placed light blocks instead of ignoring them
EyatMC opened this issue ยท 1 comments
Is your feature request related to a problem? Please describe.
Datapack does not work on lightblocks that are already set
2024-05-05.16-31-29.mp4
Describe the feature you'd like
The datapack's light should be activated even if there is already a lightblock set there.
Describe alternatives you've considered
No response
Additional context
No response
Thanks for the feature request. This is the result of the fix for #7, but additional logic could very well be implemented to replace and set back already placed light blocks.