TurretMod v4.0.0 beta 4
SanAndreaP opened this issue ยท 0 comments
- replace ammo packs with "ammo crate" storage item
- make minigun turret "anti-air only"
- add "Harpoon" turret
- faze out "upside-down" turrets, the code is a mess and they're gonna be replaced by smaller "hanging" turrets
- collect entity registry names of most popular mods to determine their association as flying or water-based creatures for the target whitelist config
- add upgrade to be able to damage endermen
- add upgrade to be able to damage the ender dragon (explosive damage)
- finish up new "Turret Info Tablet" (rename it to "Turret Lexicon")
- add upgrade to hide / colorize forcefields (make the field "light up" when attacked)
- remake Turret Assembly GUI
- use less NBT for items, split types up into different item instances instead of having one instance with NBT
- fix open issues
- code cleanup