Right clicking turrets with TCU crashes the game
UEMxMDE opened this issue ยท 4 comments
[ Please replace text in [] with the answer from the above question! ]
Do you use Java 8?
Yes
What version of Minecraft do you use?
1.12.2
What version of MinecraftForge do you use?
14.23.5.2860
What version of SanLib do you use?
SanLib-1.12.2-1.6.3
What version of Turret Mod Rebirth do you use?
TurretMod-1.12-4.0.0-beta.4.6
What is the issue / bug you have encountered? Give us a short description.
Right clicking a turret with the Turret Control Unit crashes the game.
How can it be reproduced?
Right click a placed turret with a Turret Control Unit
Please post your log file (either in /logs/fml-client-latest.log or /logs/latest.log) on https://gist.github.com and provide the link:
I have replaced my in-game username in the logs with "---"
https://gist.github.com/UEMxMDE/4f2d23ae406045040b947086cd4dfd06
This message shows up in the Minecraft launcher after Minecraft crashes:
The game crashed whilst unexpected error
Error: java.lang.NullPointerException: Unexpected error
Exit Code: -1
Been having that same odd bug and have been trying to search through the different configs and can't find a fix. It doesn't happen consistently either, it's actually pretty random and happens because of the little skull in the TCU, mod runs with no issues if you don't use the TCU. I dont know of any workarounds, maybe you might San?
https://gist.github.com/captinalex1/85adfe50fed848d066ec3fe77ec1cd5c
I know I'm using an older version, but that's because it happens way less in the older version. Beta 4.6 UEMxMDE is using it happens constantly from my testing. I'm not very good with code but if you removed the little skull at the bottom in the TCU, would that clear the bug? Or is the TCU trying to locate a skull that doesn't exist? I'm just throwing ideas your way. Wanna help the best I can.
Hey there, madhaus pack dev here. I'm having the same exact issue with my modpack. constantly crashes when right clicking with the TCU. When I had beta 3 in my pack, everything worked completely fine. everyone experiencing this issue should try using beta 3. As per what captianalex was saying in the above post, at least until this hopefully gets resolved for those of us that still use 1.12.2