
[Feature]: Playstyle request
penturt opened this issue Β· 7 comments
What feature do you want to see in the upcoming releases?
I'm back, 1st of let me say, we are loving the mod, especially the shape selector feature and the way you implemented it, its great.
Now with that said, it got me thinking...
Can you add a playstyle... mainly one that disables the challenge mode/skill requirements (I know its the main goal of the mod, which is the part i enjoy). Unless there is already a way to make this possible and I'm missing it in the config.
Main reason for this suggestion, is i host a couple of community servers for my neighborhood and kid's school (an attempt of offering a kid save/friendly server) and the main one i play on is a very hard difficulty server which this mod fits right into, but one of the other servers is a lot tamer as its more young kid friendly and i want to keep the limiting options this mod offers but without the challenge mode and skill requirements, as that might be a tad difficult for younger kids to understand.
either way, great mod.
The mod has an option in the common config ("common-config.toml") that allows you to change the playstyle to "legacy," which reflects the original gameplay of the mod. (When obtaining the miner certificate, there is only one challenge: breaking ores. After that you will get the ultimine ability.)
If this doesn't work for you, please let me know, and I'll create a solution for you. π
Yeah that should be simple enough... makes them work a little by having to craft it.
i just noticed a few things... not sure if they are issues or i'm doing something wrong...
-
I was trying to use the shape blacklist "blacklisted_shapes = [small_square, large_tunnel]" but every time i start the game and open my world it renames the server-config file as a backup and recreates the default config file.
-
while testing legacy mode, (not sure if its happening in modern) but the challenge goal tracker doesn't seem to update real-time, for it to show my progress i would have to move from one slot to another within my inventory, then it would display my progress (how many ores I've destroyed)
-
and the leads me counter for tracking the "destroyed ores" challenge for every ore i break it seems to be counting it as somewhere between 5-7 for each, i would have thought it would have been 1 for 1, unless that's a setting i also missed.
sorry to be a bother
All this was tested in a brand new instance of Minecraft 1.21.1 on NeoForge 21.1.140, with just the latest versions of the mods needed to test (Architectury API, CoolCatLib, EMI, FTB Library, FTB Ultimine, and FTB Ultimine Addition)
Itβs definitely acting weird. It used to work fine, but I think when I revamped the network sync stuff in the update (v1.0.3)
It messed up the legacy mode.
But don't worry, I'll work on that. π
Thanks for helping me out with this project! I really appreciate it!