Undead Nights - Zombie Horde Nights

Undead Nights - Zombie Horde Nights

53.4k Downloads

No horde night at all

SonovaBeach opened this issue ยท 7 comments

commented

Added this mod to the Vanilla Perfected Modpack. No matter what my configurations are, there are no signs of any horde nights, or any announcements of an incoming horde night. I have confirmed the presence of a horde zombie, as I have died to a singular one, but there is no sign of any significant gaggle of them spawning at night.

I have added no other mods to the pack aside from Undead Nights.

My undeadnights JSON5 file:{
// If true, Nights of the Undead (horde nights) are enabled | default: true
"undeadNightsEnabled": true,
// Days between horde nights (1 = every night is a horde night) | default: 5
"daysBetweenHordeNights": 1,
// Chance in % for a horde night | default: 100
"chanceForHordeNight": 100,
// If true, each night a message will be sent to the player with how many nights are left before the next Horde Night | default: false
"sendHordeNightsCountdownMessage": true,
// Minimum distance a horde will spawn away from the player | default: 70
"distanceMin": 20,
// Maximum distance a horde will spawn away from the player | default: 75
"distanceMax": 30,
// Maximum amount of horde mobs that can be loaded in the world at the same time | default: 80
"hordeMobsSpawnCap": 80,
// If true, additional waves can spawn in a horde night | default: true
"spawnAdditionalWaves": true,
// Time in seconds between check for next possible wave in a horde night | default: 45
"cooldownBetweenWaves": 45,
// Chance in % for another horde wave | default: 7
"chanceForAdditionalWaves": 7,
// If true, horde waves can spawn in water | default: false
"hordeWavesCanSpawnInWater": false,
// If true, horde waves can spawn on trees | default: false
"hordeWavesCanSpawnOnTrees": false,
// If true, Players can't sleep through horde nights | default: true
"hordeNightsDisableSleeping": true,
// If true, the horde mobs will be persistent and not despawn | default: false
"persistentMobs": true,
// If true, the horde zombies will burn in daylight (only those added by this mod) | default: false
"hordeZombiesBurnInDaylight": false,
// If true, single stray horde zombies can spawn on normal nights | default: true
"spawnStrayHordeZombies": true,
// If true, debug messages will be logged out | default: false
"printDebugMessages": false
}

undeadnights_horde_mobs_config.json

commented

I don't use the Curseforge launcher, but I hope it will help, when you provide the log with debug messages enabled :)

commented

Can you please set the option "printDebugMessages" to true, let the game run for 1-2 minecraft days and post the log output. Thanks.

Are there any tick speed changing mods in the modpack?

commented

Perhaps I messed up my profile?
I've included a file code of my version of the profile from CurseForge.
t9u3NaAQ
Thank you very much for the help.

I will provide the logs as soon as my schedule clears up

commented

I just did a very quick test:

  • I did a fresh install of the Vanilla Perfected modpack
  • installed Undead Nights
  • created a new world
  • waited 5 days (default setting for the horde nights)

--> and hordes started spawning

so it seems to be a config issue on your side, I can't figure out what yet though. I hope to know what is going on when you provide the config.

Please note: be careful with the "persistentMobs" config option, this meas the mobs will never despawn and the count towards the hordes mob spawn cap

commented

Well, I just installed the CurseForge Launcher for a quick test. I imported your profile, started a new game and Undead Nights works without a problem...

commented

any update on this?

commented

I assume it's working now :)