Undead Nights - Zombie Horde Nights

Undead Nights - Zombie Horde Nights

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Incompatible with Mutant Monsters?

Closed this issue · 9 comments

commented

I tried changing the Horde Night waves to include Mutant Zombies (https://modrinth.com/project/mutant-monsters)

but whenever there's a horde, it doesn't seem to spawn them in

commented

please provide your horde mobs config

in addition:

  • Fabric, Forge, Neo?
  • Minecraft version?
  • latest.log (with debug messages enabled)
commented

I just tried to use a mutant zombie in a wave and it worked like a charm.

commented

any update on this?

commented

I assume it's working now :)

commented

Sorry wasnt able to follow up on this, I'm using fabric 1.20.1 and is using this version of the mutant monsters
https://www.curseforge.com/minecraft/mc-mods/mutant-monsters

could you send me how you added the mutant zombie into the horde wave?

commented

I also saw this under your other mods
https://www.curseforge.com/minecraft/mc-mods/mutants-and-zombies, could you help me with configuring these so I can add them to the horde? thanks

commented

To use mobs from other mods you need to know the entity ID. For my mod you can find the ID in the mod description. For other mods you can use the summon command in game to figure out the ID.

Below is a config example for a horde config variant 1 with two mobs from my mutants and zombies mod and one mob from mutant monsters. :)

{
  "configVariant": 1,
  "maxWaveSize": 15,
  "defaultMobId": "undeadnights:horde_zombie",
  "extraSpawnInfo": "none",
  "hordeMobs": [
    {
      "mobId": "undeadnights:elite_zombie",
      "spawnChance": "3",
      "extraSpawnInfo": "none"
    },
    {
      "mobId": "mutantszombies:zombie_brute",
      "spawnChance": "20",
      "extraSpawnInfo": "none"
    },
    {
      "mobId": "mutantszombies:crawler",
      "spawnChance": "30",
      "extraSpawnInfo": "none"
    },
    {
      "mobId": "mutantmonsters:mutant_zombie",
      "spawnChance": "40",
      "extraSpawnInfo": "none"
    }
  ],
  "internalConfigVersion": 1
}
commented

Thanks man! You da best!

commented

No problem :)