
Zombie waves should spawn per Player on a server
MC-Mods-Pete opened this issue ยท 9 comments
as suggested by p0nx77: Zombie waves should spawn per Player on a server
@p0nx77
idea: the mod should try to spawn the number of zombies specified in "zombieHordeWaveSize" for each player on the server (but only until "hordeZombiesSpawnCap" is reached). Eg. if you have 20 Players, a WaveSize of 10, a SpawnCap of 80, only 8 Players will get a wave...
This also applies for additional waves (after the first set of waves per player) in a Horde Night, those will only be possible if the "hordeZombiesSpawnCap" is not reached.
What do you think?
Sounds great! So in example, I usually have around 5 players at the same time on my server, different time zones. So if I have 5 online, I can set the spawnCap at 150, with a wavesize of 30. So each player will get 30x zombies until reaching 150 at the cap. Correct?
Also, sorry to ask for a different thing in here Pete, but do you think it might be possible to buff all the zombies from the hordes a little? for example adding more health to them? for example, all of them having 20 hearts? But to have those options as a toggle in the config. that would be great as well.
Sounds great! So in example, I usually have around 5 players at the same time on my server, different time zones. So if I have 5 online, I can set the spawnCap at 150, with a wavesize of 30. So each player will get 30x zombies until reaching 150 at the cap. Correct?
Yes, that is how it should work. Only if there are still Horde Zombies from older waves around, the 5. player would have less than 30 zombies spawn for him.
They already have 20 hearts and a bit more armor :)
Currently they are dealing 4 Damage (2 Hearts if the player is not wearing any armor) There is no option to turn this on or off yet though (I will look into it)
My bad, sorry I thought they were only 10. I will reply to you in the other topic/issue you opened.
Sounds great! So in example, I usually have around 5 players at the same time on my server, different time zones. So if I have 5 online, I can set the spawnCap at 150, with a wavesize of 30. So each player will get 30x zombies until reaching 150 at the cap. Correct?
Yes, that is how it should work. Only if there are still Horde Zombies from older waves around, the 5. player would have less than 30 zombies spawn for him.
Ok Sounds great!
please check out the latest release :)
https://modrinth.com/mod/undead-nights/version/0.9.0-Fabric-mc1.20.1
- multiplayer: for each horde event now every player gets a horde (if below the horde zombie spawncap)
- difficulty for the horde zombie slightly increased
- new tough Elite Zombie variant added
- config values for additional horde waves for a horde night reworked