Undead Nights - Zombie Horde Nights

Undead Nights - Zombie Horde Nights

53.4k Downloads

Zombie waves should spawn per Player on a server

MC-Mods-Pete opened this issue ยท 9 comments

commented

as suggested by p0nx77: Zombie waves should spawn per Player on a server

commented

@p0nx77
idea: the mod should try to spawn the number of zombies specified in "zombieHordeWaveSize" for each player on the server (but only until "hordeZombiesSpawnCap" is reached). Eg. if you have 20 Players, a WaveSize of 10, a SpawnCap of 80, only 8 Players will get a wave...
This also applies for additional waves (after the first set of waves per player) in a Horde Night, those will only be possible if the "hordeZombiesSpawnCap" is not reached.

What do you think?

commented

Sounds great! So in example, I usually have around 5 players at the same time on my server, different time zones. So if I have 5 online, I can set the spawnCap at 150, with a wavesize of 30. So each player will get 30x zombies until reaching 150 at the cap. Correct?

commented

Also, sorry to ask for a different thing in here Pete, but do you think it might be possible to buff all the zombies from the hordes a little? for example adding more health to them? for example, all of them having 20 hearts? But to have those options as a toggle in the config. that would be great as well.

commented

They already have 20 hearts and a bit more armor :)
grafik
Currently they are dealing 4 Damage (2 Hearts if the player is not wearing any armor)
There is no option to turn this on or off yet though (I will look into it)

commented

Sounds great! So in example, I usually have around 5 players at the same time on my server, different time zones. So if I have 5 online, I can set the spawnCap at 150, with a wavesize of 30. So each player will get 30x zombies until reaching 150 at the cap. Correct?

Yes, that is how it should work. Only if there are still Horde Zombies from older waves around, the 5. player would have less than 30 zombies spawn for him.

commented

They already have 20 hearts and a bit more armor :) grafik Currently they are dealing 4 Damage (2 Hearts if the player is not wearing any armor) There is no option to turn this on or off yet though (I will look into it)

My bad, sorry I thought they were only 10. I will reply to you in the other topic/issue you opened.

commented

Sounds great! So in example, I usually have around 5 players at the same time on my server, different time zones. So if I have 5 online, I can set the spawnCap at 150, with a wavesize of 30. So each player will get 30x zombies until reaching 150 at the cap. Correct?

Yes, that is how it should work. Only if there are still Horde Zombies from older waves around, the 5. player would have less than 30 zombies spawn for him.

Ok Sounds great!

commented

please check out the latest release :)
https://modrinth.com/mod/undead-nights/version/0.9.0-Fabric-mc1.20.1

  • multiplayer: for each horde event now every player gets a horde (if below the horde zombie spawncap)
  • difficulty for the horde zombie slightly increased
  • new tough Elite Zombie variant added
  • config values for additional horde waves for a horde night reworked
commented

I will close this issue now :)