Railcraft not getting unified
Staegrin opened this issue ยท 9 comments
Sadly it seems to be random if it unifies or not for Railcraft ingots/nuggets. When I turn 9 thermal expansion ingots into blocks and turn the block back into ingots I get the Railcraft variants. copper/tin/lead/silver/nickel/zinc/steel
Maby because railcraft isn't included in integrationModule.cfg
Railcraft was the last mod updated/added to the pack so it's materials take precedence?
random unifying happens for instance when I put the railcraft variants of the ingots into the manual rolling machine and leave the gui (-> you have to keep looking into the gui to make the machine work) then the thermal variants get spit out.
edit:This random unifying no longer happens after another few updates to various mods.
issue #128 started this but was closed again probably because of the randomness.
I was looking for ways to fix it myself. I just disabled Item ingots and railcraft dusts via item config.
still not solved it seems.
I set gregtech to have the highest priority... but still:
Gregtech Ingots -> Railcraft Nuggets
Gregtech Nuggets -> Railcraft Ingots
the way i'll use to fix this is by disabling all metal ingots/nuggets/blocks from railcraft so it's forced to use some other mod's
//removes charcoal block recipe from other mods recipes.remove(<actuallyadditions:block_misc:5>); recipes.remove(<mekanism:basicblock:3>); recipes.remove(<forestry:charcoal:0>);
//removes Railcraft ingots and nuggets recipes recipes.remove(<railcraft:ingot:0>); recipes.remove(<railcraft:ingot:1>); recipes.remove(<railcraft:ingot:2>); recipes.remove(<railcraft:ingot:3>); recipes.remove(<railcraft:ingot:4>); recipes.remove(<railcraft:ingot:5>); recipes.remove(<railcraft:ingot:6>); recipes.remove(<railcraft:ingot:7>); recipes.remove(<railcraft:ingot:8>); recipes.remove(<railcraft:metal:0>); recipes.remove(<railcraft:metal:1>); recipes.remove(<railcraft:metal:2>); recipes.remove(<railcraft:metal:3>); recipes.remove(<railcraft:metal:4>); recipes.remove(<railcraft:metal:5>); recipes.remove(<railcraft:metal:6>); recipes.remove(<railcraft:metal:7>); recipes.remove(<railcraft:metal:8>); recipes.remove(<railcraft:nugget:0>); recipes.remove(<railcraft:nugget:1>); recipes.remove(<railcraft:nugget:2>); recipes.remove(<railcraft:nugget:3>); recipes.remove(<railcraft:nugget:4>); recipes.remove(<railcraft:nugget:5>); recipes.remove(<railcraft:nugget:6>); recipes.remove(<railcraft:nugget:7>); recipes.remove(<railcraft:nugget:8>);
//removes mekanism storage blocks that don't get unified recipes.remove(<mekanism:basicblock:1>); recipes.remove(<mekanism:basicblock:5>); recipes.remove(<mekanism:basicblock:12>); recipes.remove(<mekanism:basicblock:13>);
Yes to both. Though craftTweaker is extremely useful in both adding and removing recipes. I love using it to add recipes to process ores and resources when they would otherwise need to be broken in world -> lag or just don't have a way to be processed.
As to the smelting. If another mod adds a smelting recipe and it gets Unified, the dust will be smeltable. Thermal mod aluminium is smeltable in regular furnace -> gregtech aluminium will go in the furnace. Though I would recommend checking the configs.
i mean that also works, but wouldn't that require you to also install CraftTweaker?
also in an unrelated note, anyone know if UniDict screws with furnace recipes? becuase i made a gregtech pack with it and for some reason i can smelt Aluminium, Tungsten, and other high end metals in a simple furnace... which should not be possible and breaks all progression