safe xp orb still misses an major way mods implement xp multiplation which is throught the addXP method where they just multiply the xp added by whatever
WanderingCat27 opened this issue ยท 0 comments
Thank you for implementing the new xp orb option, but I was confused why the new orbs were still allowing people to exponentially duplicate xp. I see in your code you still use
player.addExperience(this.getExperienceAmount());
within a new playercollision method which misses the way xp multiplation is implemented in bewitchment for example, if you have anytime to fix this it would be greatly appreciated <3 if not I understand