Universal Remote

Universal Remote

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Conflict Between UniversalRomote and Stellar API

mysteryblock opened this issue ยท 9 comments

commented

This only started to happen when I updated Universal Remove to the .9 release.

Crash Report:
EDIT: Changed to gist.

commented

I can't understand how this is happening to you. It works for me and I apply my world provider wrapper AFTER the event that stellarsky/stellar uses.

... unless ... some OTHER mod you have installed is issuing random WorldLoad events for no reason ... ?

Maybe some more information would help:
(1) Are you using a dedicated server?
(2) Does it happen on world load / server start / client join?
(3) Does it happen when you make a new world?
(4) If else, what type of action are you taking that makes it crash?
(5) Does it happen with ONLY stellarapi, stellarsky, and universal remote installed?

commented
  1. No, standard client-side world.
  2. It happened when hitting play from the client. Before the world selection menu and all of that.
  3. Did not test at the time of the error.
  4. Simply hitting play from the menu.
  5. Did not test.

The issue seems to have been resolved. A new forge version came out and I updated to it, which seems to have solved the issue. The crash report indicated stellar api was the cause for conflict, but perhaps it was just forge.

commented

Hmm... let me make you a test build to see if it helps.

commented

Here please test this version for me:
UniversalRemote-TESTBUILD-1.12-0.9.10.jar.zip

commented

Will do.

commented

Nevermind, it's returned. Just doesn't seem to occur consistently.

commented

Crashed with the following report:
EDIT: Changed to gist.

commented

Okay, sorry about the delay.

I need more than just the crash log ... I need the full log of the session. I added more log statements to that special build which should help us understand how this is happening.

Also, please don't put the whole log in this chat. Put a like to a gist or the like. It is hard for me to read it in this format. :)

commented

I will re-open this issue later if you still want to work on debugging it.