Volume of added animal sounds not based on player position
Maltshakes opened this issue ยท 1 comments
Describe the bug
The sounds added for animals (for example: big cats, hippos, and bison) do not lower in volume when the player is far away or is walking away from the source of the sound. I tried putting together a short video to show how it compares to vanilla sheep sounds as you get further away.
Version (please complete the following information):
- Minecraft version: 1.16.5
- Version of the mod: 1.5.0
Well, this was incredibly stupid
Turns out it's a bug from vanilla (MC-146721), and it turns out I just have to change the .ogg files to be Mono instead of Stereo. Will be fixed by next release