Valkyrien Skies (Forge/Fabric)

Valkyrien Skies (Forge/Fabric)

5M Downloads

Ship movement completely frozen

ProGamerRed opened this issue ยท 2 comments

commented

This issue occurs when only Valkyrien Skies and addons are installed and no other mods

  • I have tested this issue and it occurs when no other mods are installed

Minecraft Version

1.20.x

Mod Loader

Fabric

Issue description

Helm still interacts and ship is still visibly there however the buttons on the helm GUI do nothing and instead print int he console this error message:

[21:26:51] [Server thread/ERROR]: java.lang.Exception: Collision box is too big! AABB[-2.8596213650000006E7, 75.96006045761511, 2320.1481930837035] -> [860.90421423316, 77.7600604099314, 1.2290050650000006E7] returning empty list! this might break things

I originally saw this issue in a server that uses several mods however I tested this issue in an isolated environment with no other mods and it still occurred, if there's a solution such as allocating more memory etc please let me know! Thank you!

Bug behaviours:

Ship GUI still viewable
Ships not movable
Ship GUI doesn't do anything
Ships still behave as their own entities (don't snap to grid, allow me to place / delete blocks etc...)
I can still build new functional ships, however all existing ships after whatever happened happened are now broken

Issue reproduction

  • Create a few ships on a server
  • Drive them around a bit
  • Eventually after driving in one of the ships for a few seconds it freezes along with every other existing ship

Logs

latest.log

commented

Update: It seems that the ships only freeze when they come into vicinity of each other, it's worth nothing that they do not visibly touch or even get that close but there's definitely some kind of collision they hit before freezing.

commented

Solved: theaplant pointed me in the right direction with guidance to up the physics LOD. This solved the problem entirely, I'll leave this here in-case people go searching for it (I noticed a lack guidance online when it came to this issue specifically)