Valkyrien Skies (Forge/Fabric)

Valkyrien Skies (Forge/Fabric)

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Valkyrien Skies Mod Breaks Dragon Spawning Sequence YUNG's Better End

sprocketaudio opened this issue ยท 5 comments

commented

This issue occurs when only Valkyrien Skies and addons are installed and no other mods

  • I have tested this issue and it occurs when no other mods are installed

Minecraft Version

1.19

Mod Loader

Forge

Issue description

Not sure where issue lies, but with VS-119-2.1.2-beta1 and Yungs Better End Island v1.0 the crystals stay invulnerable after they spawn, soft locking the player.

Issue reproduction

Install both mods.
Go to the end
After spawning sequence try and destroy an end crystal in survival mode.

Logs

[17:26:29] [Server thread/INFO]: Scanning for legacy world dragon fight...
[17:26:29] [Server thread/INFO]: Found that the dragon has not yet been killed in this world.
[17:26:29] [Server thread/INFO]: Set the exit portal location to: BlockPos{x=0, y=61, z=0}
[17:26:30] [Worker-Main-32/WARN]: The namespace structory contains an outdated structure file, which can cause worldgen lag. Please view debug.log for the full filename, determine which mod provides the structure, and report to the mod/datapack author, including the debug log.
[17:26:30] [Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Buffer name does not refer to an buffer object generated by OpenGL.'
[17:26:31] [Worker-Main-32/WARN]: The namespace philipsruins contains an outdated structure file, which can cause worldgen lag. Please view debug.log for the full filename, determine which mod provides the structure, and report to the mod/datapack author, including the debug log.
[17:26:32] [Render thread/WARN]: unusualend:textures/entities/undead_enderling.png doesn't have /entity/ in path, so can't look for /entity_icon/
[17:26:32] [Render thread/WARN]: Can't get entityTexture for endermanoverhaul:textures/entity_icon/end/end_enderman.png
[17:26:32] [Render thread/WARN]: Can't get entityTexture for endermanoverhaul:textures/entity_icon/default/default_enderman.png
[17:26:33] [Server thread/ERROR]: java.lang.Exception: Collision box is too big! AABB[45.0, -2032.0, -9.0] -> [63.0, 2031.0, 9.0] returning empty list! this might break things
[17:26:36] [Server thread/INFO]: Starting initial dragon fight!
[17:26:36] [Server thread/INFO]: Found all crystals, starting initial dragon spawn.
[17:26:43] [Server thread/ERROR]: java.lang.Exception: Collision box is too big! AABB[45.0, -2032.0, -9.0] -> [63.0, 2031.0, 9.0] returning empty list! this might break things
[17:26:48] [Server thread/ERROR]: java.lang.Exception: Collision box is too big! AABB[45.0, -2032.0, -9.0] -> [63.0, 2031.0, 9.0] returning empty list! this might break things
[17:26:58] [Server thread/ERROR]: java.lang.Exception: Collision box is too big! AABB[45.0, -2032.0, -9.0] -> [63.0, 2031.0, 9.0] returning empty list! this might break things
[17:27:06] [Server thread/INFO]: Dragon is now in phase Hover (YUNG-GANG/YUNGs-Better-End-Island#10) on the server
[17:27:06] [Server thread/INFO]: Dragon is now in phase HoldingPattern (#0) on the server
[17:27:06] [Server thread/INFO]: Set the exit portal location to: BlockPos{x=0, y=61, z=0}
[17:27:06] [Render thread/INFO]: Dragon is now in phase Hover (YUNG-GANG/YUNGs-Better-End-Island#10) on the client
[17:27:06] [Render thread/INFO]: Dragon is now in phase HoldingPattern (#0) on the client
[17:27:06] [Server thread/ERROR]: java.lang.Exception: Collision box is too big! AABB[45.0, -2032.0, -9.0] -> [63.0, 2031.0, 9.0] returning empty list! this might break things

commented

as a heads up, this isnt purely just breaking with yungs better end, as this issue is whenever the dragon is respawned

commented

been a thing in 1.18, and a struggle, and once yungs better end is installed, it forces you to go through the respawn sequence, softlocking the end

commented

is also on vs 2.1.1 beta5, so it might be just a general issue

commented

thank you for your insight!