Valkyrien Skies (Forge/Fabric)

Valkyrien Skies (Forge/Fabric)

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Copycats+ boards have different collision than carpets, even though they have the same dimensions.

Tornc opened this issue ยท 3 comments

commented

Mod Name

Copycats+

This issue occurs when only Valkyrien Skies, addons, and the mod I have specified are installed and no other mods

  • I have tested this issue and it occurs with only Valkyrien Skies, addons, and the mod I have specified

Minecraft Version

1.18

Mod Loader

Forge

Issue description

copycatsplusboards.mp4

Entire modlist:
explorer_eA3DDry1x5

Every mod config setting is default.

Relevant mods:

  • Copycats+
  • Create
  • Clockwork
  • Valkyrien Skies

Issue reproduction

Place a phys bearing facing upwards, make the phys entity/ship attached to it rotate. On the same level, place carpets, they will get ignored by the phys entity/ship when it goes over the carpets. If boards are placed instead, they will collide and the phys entity will stop.

Logs

No response

commented

Is the collision box of the panels a full block or just their visible shape?
If they are not a full block, then this was probably intentional.

commented

Sorry, I'm not entirely sure what you mean by collision box. Could you please elaborate? Though, I'm pretty sure that this behaviour was not intentional on the Copycats+ mod developers' end. (If you meant that)

Here's a conversation I had with one of the Copycats+ devs:
image
I then asked if I should report it to VS github instead.
image

commented

VS uses BlockState#getShape to determine the shape of a blockstate, which is I think pretty standard? Not sure what a multistate is.