
Modular Configuration?
sisby-folk opened this issue ยท 0 comments
Hey hey! I've noticed that some parts of the mod aren't heavily dependent on one another, examples of this I feel include:
- Decorations
- Traversal blocks - Ladders, ropes, chains, and bridges
- Blobs and blob blocks (limestone, mud, etc) - and the alternate bricks/stoves they make
- Rose Gold / Turtle Gear
- Alternate weapon/tool types - hatchets, lumber axe, tongs, travellers sword, etc (fishing loot is already toggleable)
- Farming, fishing, food/tea/wine, salt, and the sickle/scythe
These features are great to have together as a player! but as a modpack dev, I'd be very interested in these sections being able to be turned on/off entirely (beyond me ripping into them with datapacks/etc) - the farming, fishing, and cooking here is some of my favourite, but I struggle to include this mod when it causes so much overlap with other potential decoration mods, mods adding ore/stone, etc.
Obviously I know that's a huge suggestion, but I thought I'd throw it out there for visibility in case it spikes some interest internally.