Don't work ageLossDBNO in server 1.20.1
elifian opened this issue ยท 8 comments
I set the ageLossDBNO=0 parameter on the server so that the "age" level does not fall during resurrection, but in the end it still falls by one level
And please add a blood loss function for each damage you receive when you have little health left and the shouldOnlyDieFromKillingSources = true function is enabled.
And when you lose blood, you can die
should be fixed in latest release. I've also included the suggested blood loss mechanic as an optional config.
I came back with my ideas. Everything turned out great, but I'm worried about blood loss with a small amount of health. Is it possible to make the blood loss depend on the damage received, but also take into account the armor? that is, it is not a static loss of 3 units of blood. Sorry for my English ๐
yeah, I wasn't sure on how I wanted to have the blood loss handled. I think it would probably be best with something like this:
- No bloodloss below a minimum damage threshold
- Blood loss then scales with damage from that point
- Bloodloss continues scaling up to a point where it caps.
All these values could then be configurable, with the blood loss scale being the damage multiplied by some number, e.g a quarter of the damage dealt is done as blood loss. If that seems reasonable to you I'll change it to working like that.
included for latest release
Try these default values. They are more balanced, with lower values... Too weak
Otherwise, everything is great! Thank you for your work and quick answers, I was very surprised! ๐
#Minimum damage for bloodloss to begin happening with 'immortalBloodLoss' enabled
#Range: 0 ~ 100
bloodlossDamageThreshold = 1
#How much the damage is multiplied to get bloodloss amount 'immortalBloodLoss' enabled
#Range: 0 ~ 100
bloodlossDamageCap = 16
#Maximum damage for bloodloss with immortalBloodLoss' enabled
#Range: 0.0 ~ 100.0
bloodlossScaleFactor = 1